Home › Forums › Graphics / 3ds Max › Opacity Map not working
Hi, I want to use an opacity map for my project which looks perfect in viewport, but not working in verge 3D. attaching screenshot for reference.
Attaching one more file, if i create same material in new 3d max document, it work perfectly. But not working in my current scene.
Hi developers, after some RnD, i found this problem is happening when i am using an HDRI map in the environment, if i use flat color in the environment the opacity map works perfectly.
Hope you will provide me some help on how to overcome this problem, as I am stuck in the middle of my project due to this error.
Hi, can you show us the node setup for that material with an opacity map? And which version of 3ds max are you using?
Co-founder and lead developer at Soft8Soft.
max 2018 and max 2021
Thanks, standard materials didn’t support environment lighting before, only direct lights. We fixed it and the fix will be available in the next verge3d update!
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