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Objects rotation

Home Forums Graphics / Blender Objects rotation

Viewing 10 posts - 1 through 10 (of 10 total)
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  • #3898
    NewFake
    Customer

    Hi!

    Is there, please, a way to rotate objects separately, individually, in the same app?
    Whether they’re slightly animated or not.

    NewFake :)

    #3899

    Hi,

    Yes, the set rotation puzzle should do the trick.

    Chief 3D Verger | LinkedIn | Twitter

    #3900
    NewFake
    Customer

    :yahoo:

    NewFake :)

    #4021
    NewFake
    Customer

    Hi!

    How to, please, either block the background (canvas) horizontal rotation or limit it?
    I tried several settings in Blender and in the puzzles’ set, and didn’t find the way to.
    I didn’t find the object “Canvas” within the puzzles to set the canvas’ horizontal rotation permission to certain values, including “zero”.

    NewFake :)

    #4027

    Hi,

    Sorry I don’t get it – what do you mean by horizontal rotation of the background?

    Chief 3D Verger | LinkedIn | Twitter

    #4032
    NewFake
    Customer

    Hi!

    Sorry if I wasn’t clear enough :cry:
    If in the Blender file of the app I put either a background image, fixed though, or an equirectangular one, and if in the app I drag the background it’s always rotating, at least horizontally (because in Blender we can set the vertical rotation to our wishing, but apparently not the horizontal one). I didn’t find the way to either have no horizontal rotation or respecting a certain angle…
    I would like to be able to rotate a 3D object but not the background whenever it carries an image, either normal or equirectangular.

    The answer is maybe obvious, but my last neuron didn’t find it :unsure:

    Please, don’t hesitate to question more if I’ve not been clear enough again :wacko:

    NewFake :)

    #4033

    I see. You can probably make the background a model and parent it to the camera. This way it will appear immobile for a user.

    Chief 3D Verger | LinkedIn | Twitter

    #4036
    NewFake
    Customer

    Hello and thank you,

    Please, excuse-me if I am much too demanding; can you, please, develop a bit further: “Make the background a model and parent it to the camera”. This has to be done in Blender? Model?… Proxy?…

    NewFake :)

    #4044

    I was thinking of the following scenario:
    Place a big plane in front of the camera, assign a background image to it as a texture, and parent that plane to the camera.

    Chief 3D Verger | LinkedIn | Twitter

    #4049
    NewFake
    Customer

    Thank you Yuri!

    I did that and it didn’t work out well. But I think I didn’t do it the right way (maybe with a too large image), as it definitely should work.
    I’ll go back to school :mail:

    NewFake :)

Viewing 10 posts - 1 through 10 (of 10 total)
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