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Object input not working in world material’s texture coordinates

Home Forums Bug Reports and Feature Requests Object input not working in world material’s texture coordinates

Viewing 10 posts - 1 through 10 (of 10 total)
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  • #59830
    sergeverge
    Participant

    Hello! I am using camera constrained Empty as a source object for world’s hdr texture. It works in Blender, but in exported scene object’s texture coordinates are replaced by default ones.

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    #59839
    kdv
    Participant

    You don’t have any HDRi texture in your .blend file. And the object’s coordinates are applied to the environment cube texture as expected…

    #59842
    sergeverge
    Participant

    Texture is not needed really to show setup doesn’t export correctly. This is world coordinates from camera view and expected result which is not preserved in .gltf

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    #59844
    kdv
    Participant

    That’s what I see after exporting

    #59847
    sergeverge
    Participant

    Hmm, have you changed anything in export settings? I am using verge 4.2 and Blender 3.4.1 and no luck in a couple of browsers.
    Could you share export files please?

    #59850
    kdv
    Participant

    Nothing special. Just pressed the Sneak Peek button. Blender 2.92/3.2/3.3. Btw, do you expect always to see the same colors on the screen (exactly like on the screenshot) or you just want to texture the the env. cube with the rainbow colors?

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    #59851
    sergeverge
    Participant

    I want hdr texture to follow camera view like you have in blender’s material preview. This is just stripped version of it to pinpoint the issue.

    #59853
    kdv
    Participant

    so you want to see the same background image when rotating camera?

    #59855
    sergeverge
    Participant

    Actually, fixed lighting from camera view is what I am after, BG will be a solid color.
    Tested your file, thanks. My view is here, something is wrong definitely:

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    #59857
    kdv
    Participant

    Actually, fixed lighting from camera view is what I am after,

    then why did you focus on the environment light? Parent a light source to the scene camera. And you can’t change the environment cube’s texture coordinates dynamically…

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