- 2020-10-12 at 8:27 am #34070
we are having some issues, that the normal in the browser look quite worse than in the eevee viewport. is there some quality setting for this?
we are having a high gloss material, which makes these differences look quite bad in the browser.2020-10-12 at 8:41 am #34071
Can you provide any example?
Co-founder and lead graphics specialist at Soft8Soft.2020-10-12 at 9:44 am #34073
image01 is in verge3d, image02 in blender.
same camera, material and all.
verge3d has this strange “z-shaped” reflection, which is not visible in blender.
other spots are notably different, too.
it could be some difference in normal interpolation, the falloff between verts seems more linear / abrupt in verge3d.
or is there a different precision level used in v3d? high quality normals in blender are disabled.
the differences are not huge, but since the imperfections are far less visible in blender, it is hard to adjust/fix them. most of them only become visible once exported.
Edit: attached example blend file
Edit2: also the normal interpolation seems to be different on the mirrored side.
- This reply was modified 2 weeks, 3 days ago by thomasup.
Attachments:You must be logged in to view attached files.2020-10-12 at 9:47 am #34078
It’s because of n-gons, if you’ll triangulate the model in Blender you will get the same quality, but the engine do this automatically before export because n-gons not supported. The only way to this this is to triangulate manually as you need to get the best effect.
Co-founder and lead graphics specialist at Soft8Soft.2020-10-13 at 2:06 pm #34106
true, that sure is a contributing factor.
we will try to narrow it down further2020-10-14 at 6:04 am #34123
Co-founder and lead graphics specialist at Soft8Soft.
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