Home › Forums › Bug Reports and Feature Requests › New Color Mix Node in Blender wreaking havoc in Verge
- This topic has 13 replies, 4 voices, and was last updated 2 months, 2 weeks ago by Alexander Kovelenov.
2023-03-09 at 5:09 pm #60957
Recently had an issue editing an older application I built in Verge. It was working right before and when I re-exported it after making a small edit, the gltf would not load at all. I found out that Verge doesn’t like the new color mix node at all. If I bypassed and disabled it, the application exported fine but at the loss of my texture map being right. Please help fix this bug please. I need the color mix node (old mix RGB) to work.
Ps- On the latest Blender 3.4.1 and 4.3.0 Verge2023-03-09 at 9:27 pm #60969
Fast fix: use Blender 3.3. Looks like there is an issue with the nodes previously named
Mix RGB2023-03-10 at 11:10 am #60983Yuri KovelenovStaff2023-03-10 at 6:26 pm #60994
Here is a sample of the file. I ripped out the texture maps to get the file size down, but the material that is in question is called film. It should look like this when in verge – see attachment screen shot.
-Jason2023-03-11 at 3:04 am #60998
Exported from Blender 3.4.1. See no problems
2023-03-11 at 3:11 am #61000
Interesting, mine does not work at all. What is your verge 3D version ?2023-03-11 at 3:18 am #61001
Btw, is there any specific reason to use this a little bit complicated shader with numerous nodes instead of just one small repeating texture? It looks like just a black square with orange borders…2023-03-13 at 7:29 am #61012Alexander KovelenovStaff2023-03-13 at 2:10 pm #61026
kdv, I used that setup to avoid uv unwrapping that film piece of the machine and to keep from adding an image map.2023-03-13 at 2:11 pm #61027
Thanks Alex, I’ll get the Verge3D 4.3 pre3 when it comes out!2023-03-13 at 4:18 pm #61028
A shader with only one image map is much faster ))) And you have that film mesh already unwrapped.2023-03-13 at 8:09 pm #61029
You’re probably right. However, I didn’t see that much of a difference with or without that material enabled. If I have time I might go back and redo it. Thanks for the input!2023-03-14 at 7:03 pm #61080
I installed the latest version of verge (Verge3D 4.3 pre3) on Blender 3.4.1 and am still not getting the correct output. The color mix node is not working at all. I’m getting nothing of the pattern but just a solid color in verge. Although, I can probably bake the texture out, this is disconcerting that a node setup that used to work does not anymore. I feel like there must still be a bug with this. Please advise…
Jason2023-03-15 at 9:23 am #61087Alexander KovelenovStaff
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