We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Morph Target shape not sent to AR (iOS)

Home Forums General Questions Morph Target shape not sent to AR (iOS)

  • This topic has 7 replies, 3 voices, and was last updated 4 weeks ago by vern.
Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #53771
    vern
    Customer

    It looks like morph targets (or blend shapes) aren’t supported in AR for iOS but shouldn’t the updated model (after changing morph targets) be exported to USDZ so that the new model shape, etc is reflected in AR?

    I’ve done several tests and the model in AR always shows the original shape and size even though I changed the morph targets before exporting to USDZ.

    Is there a way to get the updated scene into AR for iOS?

    #53773
    xeon
    Customer

    What 3d app, and version are you using and what version of V3d are you using?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com

    #53774
    vern
    Customer

    I’m using 3DS Max 2022 and Verge3D 4.0.0 pre5.

    #53779
    xeon
    Customer

    You may want to upgrade to 4.0.1 production release….might help…might not but its available.

    I an digging into this a bit and there seems to be a lot of reported issues with USDZ and blendshape/shapekeys/morph_targets are being stored in the file but they are not accessible through Apples AR QuickLook. Going to keep digging.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com

    #53780
    xeon
    Customer

    OK..some weirdness. I primarily use blender Blender 3.0.1 would not create the shapekeys in such a way that they would animate or be accessible to get to an in between shape with a USDZ. However, Blender 3.1.2 does..the shapekeys come over without an issue. It will be few weeks before I can migrate to B3D 3.2 and V3D 4.0.1 so if anyone could test it out that would be great.

    Simple USDZ attached. Will work in XCode. Quick Look does not support this as far as I can tell.

    • This reply was modified 1 month, 2 weeks ago by xeon.
    • This reply was modified 1 month, 2 weeks ago by xeon.
    Attachments:
    You must be logged in to view attached files.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com

    #53866
    vern
    Customer

    Yeah. I could create a solution through code for this so that morphed objects come through to be correctly shown in AR for iOS (Quick Look like you mentioned). I have a project that I’m working on that I want to get done first though.

    I was hoping there’d be an easy solution. :/

    #54248
    kdv77kdv
    Participant

    Shape keys are now supported in Verge3D )))

    AR plugin for iOS

    #54296
    vern
    Customer

    That’s awesome that you made a solution to start!

    I plan on creating a solution to be able to use unlimited morph targets/blend shapes in the near future because most of my projects need several on each scene.

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.