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Microphone

Home Forums General Questions Microphone

Viewing 15 posts - 1 through 15 (of 16 total)
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  • #11769
    chromebook15
    Customer

    I would like to know if it is possible and where to search – to use your mobile phone’s microphone in a verge3d published app. is it a html script thing? java? It would be an essential feature to my app. any help much appreciated.

    #11772

    Hi,

    Please check out this tutorial for the start.

    Chief 3D Verger | LinkedIn | Twitter

    #12127
    chromebook15
    Customer

    I am about to publish the sound part of my app but i am worried… considering that im about to use it in a jammsession. I am planning on using minimum size possible mp3 but still have a nice tone. I am asking this before distributing the link to make sure if mass usage of my sound-ridden app is ok?

    #12137

    Hi,

    Are you worried about streaming/bandwidth issues? If you use Verge3D Network for deploying or a similar CDN you’ll be fine.

    Chief 3D Verger | LinkedIn | Twitter

    #12225
    chromebook15
    Customer

    can my app be set to “understand” if the device that accesses it is a mobile phone or a pc? I would set up my app to autoboot on views (cameras) so that the user does not have to click if he has mobile or pc.

    #12226

    Yep, you can use the feature available puzzle for that.

    Chief 3D Verger | LinkedIn | Twitter

    #12738
    chromebook15
    Customer

    Thank You as usual for your quick response, i noticed that pressing w a s d even on ipad moves the frame of the app in the browser around, and that is very handy. I cannot run the scooter example on my pc due to my graphics card. How and where can i customize the behavior of zoom in zoom out xoy axis move (w a s d) of the app without using blender cameras and objects?

    #12745

    Hi,

    Do you have some examples or a video of the effect you want to achieve?

    Chief 3D Verger | LinkedIn | Twitter

    #12758
    chromebook15
    Customer

    the example is the chord learning app i posted at the projects: https://www.soft8soft.com/topic/chordaedron/
    the image slides to the left if i press “a”; to the right if i press “d” up with “w” and down with “s” from the mouse wheel i can zoom in and zoom out. where are these instructions located? in blender?

    #12760
    chromebook15
    Customer

    also the directional arrows on keyboard do the same as w.a.s.d

    #12761

    The keyboard/mouse wheel control functionality is hard-coded in the engine. Would you like to change keyboard keys for them? or speed? or disable them?

    Chief 3D Verger | LinkedIn | Twitter

    #12768
    chromebook15
    Customer

    yes, all of those, id like to customize points in space and have “remembered”, with undo-state. the view depends on the output of a function. speed is ok, but you have to press multiple times arrow down to move; it does not have a verify if pressed to keep scrolling down. i think i will do it with cameras, it will make more sense. :)

    #12814

    Hi, you can implement this feature with a variable and every frame Puzzle. In the key events set this variable to true/false and check it in the “every frame” puzzle to find out whether you should move or stop your object.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #13067
    chromebook15
    Customer

    thank You, may i also ask if there is any chance for Midi to work over all browsers? as i see, it is currently under development and has basically no implementation for other browsers than chrome, and it would be awesome for the app to have this for all devices as well. the .wav and .mp3 part works well.
    https://www.keithmcmillen.com/blog/making-music-in-the-browser-web-midi-api/
    will it work thru java?

    #13081

    you can use the library called midi.js as in this Three.js example https://www.borjamorales.com/3d-piano-player/
    (should work with Verge3D too as it is based on Three.js)

    Chief 3D Verger | LinkedIn | Twitter

Viewing 15 posts - 1 through 15 (of 16 total)
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