Time Puzzles

These puzzles generate time-based events.

"after"

Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot.

"every"

Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot. Then repeats.

"every frame"

Triggers puzzles placed inside the "do" slot every rendering frame (normally at the rate of 60 frames per second).

"elapsed delta"

Outputs the amount of time (in seconds) passed from the previous rendering frame. Can be used with the "every frame" puzzle to implement frame-independent animation.

"elapsed total"

Outputs the amount of time (in seconds) passed from the application start. Can be used with the "every frame" puzzle to implement procedural animation and various visual effects.