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material bug with object copies

Home Forums Bug Reports and Feature Requests material bug with object copies

  • This topic has 3 replies, 2 voices, and was last updated 1 year ago by kvdml.
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  • #61960
    kvdml
    Participant

    I just encountered an annoying bug when assigning materials to objects:
    I import the same object (feet.glb) 4 times and alias them as feetFrontLeft, feetFrontRight, feetBackLeft, feetBackRight. Each alias has its own position/scale.
    When assigning (on load or on click) a material to each alias (object by object, or get object from a list with objects), only one alias is actually showing the material.
    The workaround I found, was making 3 copies of feet.glb (feetFL.glb, feetFR.glb, feetBL.glb) and importing those as feetFrontLeft, feetFrontRight…….

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    • This topic was modified 1 year ago by kvdml.
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    #61963
    kvdml
    Participant

    Had to fix it another way. The geometry in the copied files still had the original name. (feetFL.glb still contained the geometry called ‘feet’). I set up the copies in blender with unique names, and exported these.

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    #61969
    kdv
    Participant

    feetFrontLeft, feetFrontRight, feetBackLeft, feetBackRight

    all of them are not meshes. they are scenes (or groups of objects). you cannot assign materials to scenes. it’s possible only with meshes. moreover, meshes from those scenes must have unique names to be interactive. otherwise you can assign materials only to meshes from the first scene.

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    #62005
    kvdml
    Participant

    thanks, that explains a lot

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