I created a project which runs perfectly on my pc, but lagging on another pc,
Below is the link, and i also want to know how many vertex and polycount is idle to run applications on mobile devices smoothly.
I am using I5 3rd Gen + GTX 1060
while others pc is 17 7th Gen + Gtx 710
There any solution so that my application uses the power of both CPU and GPU?
Many of them more than 1k. For example this. (see pics below)
You also have a lot of texture and even 1024×1024 is too much for them. Try to lower them to 256×256 and decrease amount of textures for the whole scene by combining them or reuse. Some of them also in png, better to convert them to jpg.