We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Low PFS in other device

Home Forums General Questions Low PFS in other device

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #32849
    vivektrivedi478
    Customer

    Hie,
    I created a project which runs perfectly on my pc, but lagging on another pc,
    Below is the link, and i also want to know how many vertex and polycount is idle to run applications on mobile devices smoothly.

    I am using I5 3rd Gen + GTX 1060
    while others pc is 17 7th Gen + Gtx 710 

    There any solution so that my application uses the power of both CPU and GPU?

    LINK
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:4a0017f51a/applications/lobby/lobby.html(WASD KEY FOR MOVEMENT)

    #32883

    Hi,

    for low-end hardware such as Gtx 710 or mobile devices you should consider optimizing your scenes removing post-effects and shadows, making simpler shaders, lower-res textures, lower poly count etc.

    Chief 3D Verger | LinkedIn | Twitter

    #32926
    vivektrivedi478
    Customer

    Please check attached 2 links with vertex and poly count,  project one with high poly and vertex count run smoothly as compared to project 2 with really low poly and vertex. :scratch: :wacko:  

    PROJECT 1:
    Poly:13260
    Ver:13674
    LINK: http://myvirtuvent.online/#

    PROJECT 2: (Low FPS)
    Poly:2815
    Ver:4299
    LINK: https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:4a00ds17f51a/applications/lobby_2/lobby.html

    #32936

    can it be that you use post-effects, or big shadow maps, or too big textures?

    Chief 3D Verger | LinkedIn | Twitter

    #32941
    vivektrivedi478
    Customer

    No post effect
    No shadow map
    Texture 1024 x 1024

    #32942

    Many of them more than 1k. For example this. (see pics below)
    You also have a lot of texture and even 1024×1024 is too much for them. Try to lower them to 256×256 and decrease amount of textures for the whole scene by combining them or reuse. Some of them also in png, better to convert them to jpg.

    Attachments:
    You must be logged in to view attached files.

    Co-founder and lead graphics specialist at Soft8Soft.

    #32945
    vivektrivedi478
    Customer

    ok thank for suggestion :good:

Viewing 7 posts - 1 through 7 (of 7 total)
  • You must be logged in to reply to this topic.