- 2020-09-14 at 11:58 am #32849
I created a project which runs perfectly on my pc, but lagging on another pc,
Below is the link, and i also want to know how many vertex and polycount is idle to run applications on mobile devices smoothly.
I am using I5 3rd Gen + GTX 1060
while others pc is 17 7th Gen + Gtx 710
There any solution so that my application uses the power of both CPU and GPU?
2020-09-15 at 8:33 am #32883Yuri KovelenovDeveloper2020-09-16 at 9:44 am #32926
- This topic was modified 4 days, 14 hours ago by vivektrivedi478.
Please check attached 2 links with vertex and poly count, project one with high poly and vertex count run smoothly as compared to project 2 with really low poly and vertex.
PROJECT 2: (Low FPS)
LINK: https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:4a00ds17f51a/applications/lobby_2/lobby.html2020-09-16 at 1:11 pm #32936Yuri KovelenovDeveloper2020-09-16 at 1:38 pm #32941
No post effect
No shadow map
Texture 1024 x 10242020-09-16 at 1:56 pm #32942Mikhail LuzyaninDeveloper
Many of them more than 1k. For example this. (see pics below)
You also have a lot of texture and even 1024×1024 is too much for them. Try to lower them to 256×256 and decrease amount of textures for the whole scene by combining them or reuse. Some of them also in png, better to convert them to jpg.
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Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!2020-09-16 at 1:57 pm #32945
ok thank for suggestion
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