I don’t know why but some objects in some blender files have their normals inverted when I export the Verge3D file or use Sneak Peak. I check the normals are correct in blender but when I export they are inverted. The objects also appear transparent to light if metallic is set >0 in the BSDF shader. I have attached some images and the application folder.
Verge 3D Version: 3.6.1
Google Chrome and Edge
Update: I changed the title to better reflect the main problem after solving the first issue where I was inadvertently rendering the back faces.
Any ideas on what is wrong with my file?
Here is an additional video to show that I am rendering the front side but when I do a Sneak Peak, the lights from the environment pass through my model.
I won’t re-attach the application folder since nothing has changed since my last post above.
Thank you for taking a look!