Home › Forums › WebGL & WebXR Troubleshooting › Introducing WebGL troubleshooting topic
Tagged: chrome, display issues, troubleshooting, webgl, windows
- This topic has 32 replies, 9 voices, and was last updated 3 years, 6 months ago by danielbruno. 
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2018-08-17 at 10:44 am #6576 Alexander KovelenovStaff Alexander KovelenovStaffAlthough the adoption rate of the WebGL technology is close to 100%, some users can still experience issues with their browsers or hardware. Please read the following guide for possible solutions. If nothing helped, feel free to report your issue in this forum topic. It would help a lot if you provide the following information in your forum post: - Browser name and version
- OS name and version
- Your graphics hardware specs for desktops or the model of your mobile device
 2018-11-22 at 3:01 pm #9072 illussimoCustomer illussimoCustomerHello Alexander, 
 Unfortunately, Apple both in both MacOS and iOS has only limited support for WebGL. It will only load max 8 textures so parts of the scene might not show up.
 Apple support might change in the future but for now, we will have to think of workarounds. Unfortunately, it hampers getting visually appealing 3D content to Apple users.  
 It is nothing Verge3D can do about. Apple might change its mind. We will just have to be patient…
  Simone2018-11-22 at 3:37 pm #9082 Simone2018-11-22 at 3:37 pm #9082 Alexander KovelenovStaff2018-11-22 at 4:23 pm #9091 Alexander KovelenovStaff2018-11-22 at 4:23 pm #9091 illussimoCustomer illussimoCustomerThanks for the link!   
  Simone2019-01-10 at 8:35 am #10479 Simone2019-01-10 at 8:35 am #10479 vincentCustomer vincentCustomerHello, 
 In my case, my scene in Verge3D doesn’t work on Apple device.
 Ipad Air
 Iphone 5s
 Iphone 7+
 Iphone Xr (with chrome V 71.0.357889)Some objects are missing, other are present but they don’t have their textures images. The light is down too… the scene is very long to upload. 
 Would you give me more explications about number of texture… we can only work with 8 objects and textures isn’t it ?
 Other question : texture is a simple color ?2019-01-10 at 9:05 am #10480 vincentCustomer vincentCustomerAfter some request on web, Metal is the new engine 3D ! 2019-01-10 at 1:29 pm #10499 Yuri KovelenovStaff Yuri KovelenovStaffHi, You can visit the webgl report page from your iOS devices to see what maximum limit they offer for textures (the parameter is called Max Texture Image Units). 
 Please note that Verge3D reserves a texture unit per each lamp on the scene for internal rendering purposes.2019-01-10 at 1:31 pm #10500 Yuri KovelenovStaff Yuri KovelenovStaffAfter some request on web, Metal is the new engine 3D ! Yes, Apple deprecated OpenGL but not WebGL, fortunately. 2019-02-03 at 3:53 pm #10994iltech ParticipantI am a teacher at a K-5 school. Our students have access to Lenovo N22 chromebooks. I have enabled webgl on their chrome browsers but we still receive the message that webgl is not enabled. I have also updated Chrome to it’s latest version, any ideas? See attached for Chromebook specs. 2019-02-04 at 7:02 am #11000 Yuri KovelenovStaff2019-02-05 at 1:29 am #11025 Yuri KovelenovStaff2019-02-05 at 1:29 am #11025iltech ParticipantGraphics Feature Status 
 Canvas: Hardware accelerated
 Flash: Hardware accelerated
 Flash Stage3D: Hardware accelerated
 Flash Stage3D Baseline profile: Hardware accelerated
 Compositing: Hardware accelerated
 Multiple Raster Threads: Disabled
 Native GpuMemoryBuffers: Hardware accelerated
 Out-of-process Rasterization: Disabled
 Hardware Protected Video Decode: Unavailable
 Rasterization: Hardware accelerated
 Skia Deferred Display List: Disabled
 Skia Renderer: Disabled
 Surface Control: Disabled
 Surface Synchronization: Enabled
 Video Decode: Hardware accelerated
 Viz Service Display Compositor: Disabled
 WebGL: Hardware accelerated
 WebGL2: Hardware accelerated
 Driver Bug Workarounds
 clear_uniforms_before_first_program_use
 count_all_in_varyings_packing
 decode_encode_srgb_for_generatemipmap
 disable_discard_framebuffer
 msaa_is_slow
 rely_on_implicit_sync_for_swap_buffers
 scalarize_vec_and_mat_constructor_args
 disabled_extension_GL_KHR_blend_equation_advanced
 disabled_extension_GL_KHR_blend_equation_advanced_coherent
 Problems Detected
 Protected video decoding with swap chain is for Windows and Intel only
 Disabled Features: protected_video_decode
 Framebuffer discarding causes jumpy scrolling on Mali drivers: 301988
 Applied Workarounds: disable_discard_framebuffer
 Clear uniforms before first program use on all platforms: 124764, 349137
 Applied Workarounds: clear_uniforms_before_first_program_use
 Mesa drivers in ChromeOS handle varyings without static use incorrectly: 333885
 Applied Workarounds: count_all_in_varyings_packing
 Always rewrite vec/mat constructors to be consistent: 398694
 Applied Workarounds: scalarize_vec_and_mat_constructor_args
 On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
 Applied Workarounds: msaa_is_slow
 Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
 Decode and Encode before generateMipmap for srgb format textures on Chromeos Intel: 634519
 Applied Workarounds: decode_encode_srgb_for_generatemipmap
 Avoid waiting on a egl fence before pageflipping and rely on implicit sync.: 721463
 Applied Workarounds: rely_on_implicit_sync_for_swap_buffers
 Raster is using a single thread.
 Disabled Features: multiple_raster_threads
 Viz service display compositor is not enabled by default.
 Disabled Features: viz_display_compositor
 Skia renderer is not used by default.
 Disabled Features: skia_renderer
 Skia deferred display list is not used by default.
 Disabled Features: skia_deferred_display_list
 Version Information
 Data exported 2019-02-05T01:28:23.598Z
 Chrome version Chrome/71.0.3578.127
 Operating system Linux 11151.113.0
 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/ab04191dbdc8146b84b76a6e91a762b88574eaa4/gpu/config/software_rendering_list.json
 Driver bug list URL https://chromium.googlesource.com/chromium/src/+/ab04191dbdc8146b84b76a6e91a762b88574eaa4/gpu/config/gpu_driver_bug_list.json
 ANGLE commit id f2ed299569c0
 2D graphics backend Skia/71 7469a9341afab19271b8ef07af5c16a0f2c4ccc1-
 Command Line /opt/google/chrome/chrome –ppapi-flash-path=/opt/google/chrome/pepper/libpepflashplayer.so –ppapi-flash-version=32.0.0.101 –ui-prioritize-in-gpu-process –use-gl=egl –enable-native-gpu-memory-buffers –gpu-sandbox-failures-fatal=yes –enable-logging –log-level=1 –use-cras –enable-wayland-server –user-data-dir=/home/chronos –login-profile=user –has-chromeos-keyboard –guest-wallpaper-large=/usr/share/chromeos-assets/wallpaper/guest_large.jpg –guest-wallpaper-small=/usr/share/chromeos-assets/wallpaper/guest_small.jpg –child-wallpaper-large=/usr/share/chromeos-assets/wallpaper/child_large.jpg –child-wallpaper-small=/usr/share/chromeos-assets/wallpaper/child_small.jpg –default-wallpaper-large=/usr/share/chromeos-assets/wallpaper/default_large.jpg –default-wallpaper-small=/usr/share/chromeos-assets/wallpaper/default_small.jpg –enable-consumer-kiosk –arc-availability=officially-supported –enable-features=Crostini,ExperimentalCrostiniUI –enterprise-enrollment-initial-modulus=15 –enterprise-enrollment-modulus-limit=19 –login-user=abraddock@inlandlakes.org –login-profile=ede9f7d30ed335771659f9a10cc466c2f9ff30bf –flag-switches-begin –enable-webgl-draft-extensions –flag-switches-end –vmodule=*arc/*=1,nss_cert_database_chromeos=1,*/assistant/*=1,*chromeos/login/*=1,auto_enrollment_controller=1,*/ui/ozone/*=1,*/ui/display/manager/chromeos/*=1,*night_light*=1,update_engine=1,component_updater_service=1,power_button_observer=2,webui_login_view=2,lock_state_controller=2,webui_screen_locker=2,screen_locker=2 –enable-features=Crostini,ExperimentalCrostiniUI
 Driver Information
 Initialization time 132
 In-process GPU false
 Passthrough Command Decoder false
 Sandboxed true
 GPU0 VENDOR = 0x8086 [Intel Open Source Technology Center], DEVICE= 0x22b1 [Mesa DRI Intel(R) HD Graphics 400 (Braswell) ] *ACTIVE*
 Optimus false
 AMD switchable false
 Driver vendor Mesa
 Driver version 18.2.0
 Driver date
 GPU CUDA compute capability major version 0
 Pixel shader version 3.10
 Vertex shader version 3.10
 Max. MSAA samples 8
 Machine model name
 Machine model version
 GL_VENDOR Intel Open Source Technology Center
 GL_RENDERER Mesa DRI Intel(R) HD Graphics 400 (Braswell)
 GL_VERSION OpenGL ES 3.1 Mesa 18.2.0-devel (git-0f959215c3)
 GL_EXTENSIONS GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_texture_max_level GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_arrays GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_samples_identical GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_dxt1 GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_framebuffer_flip_y GL_MESA_shader_integer_functions GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_NV_image_formats GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_compressed_ETC1_RGB8_texture GL_OES_copy_image GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_primitive_bounding_box GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_surfaceless_context GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array
 Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
 Disabled WebGL Extensions
 Window system binding vendor Mesa Project
 Window system binding version 1.4 (DRI2)
 Window system binding extensions EGL_ANDROID_blob_cache EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_config_attribs EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export
 Direct rendering Yes
 Reset notification strategy 0x8252
 GPU process crash count 0
 Compositor Information
 Tile Update Mode One-copy
 Partial Raster Enabled
 GpuMemoryBuffers Status
 R_8 CAMERA_AND_CPU_READ_WRITE, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
 R_16 Software only
 RG_88 SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
 BGR_565 GPU_READ
 RGBA_4444 Software only
 RGBX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE
 RGBA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE
 BGRX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE
 BGRX_1010102 Software only
 RGBX_1010102 SCANOUT_CPU_READ_WRITE
 BGRA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
 RGBA_F16 Software only
 YVU_420 GPU_READ
 YUV_420_BIPLANAR SCANOUT_CAMERA_READ_WRITE, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
 UYVY_422 Software only
 Display(s) Information
 Info Display[2785062953156608] bounds=[0,0 1366×768], workarea=[0,0 1366×712], scale=1, internal.
 Color space information {primaries:INVALID, transfer:INVALID, matrix:INVALID, range:INVALID}
 Bits per color component 8
 Bits per pixel 24
 Video Acceleration Information
 Decode h264 baseline up to 4096×4096 pixels
 Decode h264 main up to 4096×4096 pixels
 Decode h264 high up to 4096×4096 pixels
 Decode vp8 up to 4096×4096 pixels
 Decode vp9 profile0 up to 4096×4096 pixels
 Encode h264 baseline up to 4096×4096 pixels and/or 30.000 fps
 Encode h264 main up to 4096×4096 pixels and/or 30.000 fps
 Encode h264 high up to 4096×4096 pixels and/or 30.000 fps
 Log Messages
 [2985:2992:0204/202706.978897:VERBOSE1:drm_device_manager.cc(58)] : Primary DRM device added: /sys/devices/pci0000:00/0000:00:02.0/drm/card0
 [2985:2992:0204/202708.416972:VERBOSE1:drm_device_manager.cc(53)] : Could not initialize DRM device for /sys/devices/platform/vgem/drm/card1
 [2985:2992:0204/202709.041249:ERROR:drm_gpu_display_manager.cc(209)] : There is no display with ID 2785062953156608
 [2985:2992:0204/202710.327120:VERBOSE1:drm_display.cc(104)] : DRM configuring: device=/sys/devices/pci0000:00/0000:00:02.0/drm/card0 crtc=26 connector=47 origin=0,0 size=1366×7682019-02-05 at 7:14 am #11026 Yuri KovelenovStaff Yuri KovelenovStaffWebGL: Hardware accelerated 
 WebGL2: Hardware acceleratedLooks like WebGL is available. Does this website show a green message and a rotating cube? https://get.webgl.org/ 
 If it does, how about Verge3D demos in the gallery?2019-02-05 at 8:39 am #11027 vincentCustomer vincentCustomerIt will only load max 8 textures so parts of the scene might not show up. I fixed my problem on Apple devices. For me it’s a very important limitation, all the designers will be to know this rules to synchronise their work on multiple mobile device (iOs and android) Thanks you very much Simo3Dw. 2019-02-05 at 2:47 pm #11044iltech ParticipantThis is what we get when we try any website with WebGl. The second screenshot is https://get.webgl.org/ 2019-02-05 at 4:08 pm #11051 Yuri KovelenovStaff Yuri KovelenovStaffOkay, can you try the following: navigate to chrome://flags/ and enable Override software rendering list. If it doesn’t help, I recommend to file a bug report to Chrome bug tracker: 
 https://bugs.chromium.org/p/chromium/issues/list?can=2&q=component%3ABlink%3EWebGL+&colspec=ID+Pri+M+Stars+ReleaseBlock+Component+Status+Owner+Summary+OS+Modified&x=m&y=releaseblock&cells=ids
 You’ll need a Google account to do this.
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