Published contents of a project from Windows 10 to our server, .gltf in root (and tried media folder), still, the primitive cylinder does now show. And all we get on the load is this (progress stops loading). Ideas? Anyone seen this before? What did you do to fix it?
So, I ended up reviewing the errors in Chrome (Ctrl+Shift+I), and realized I should try what I did with Unity’s WebGL’s web.config file (I don’t have access to IIS components on the server). Which is to (web.config attached to this post) FTP up the web.config here to the same directory as the startup HTML page your project loads in the browser to show the content.
Create a file named, “web.config” in your favorite text editor. Add this code to it and save, then FTP or add next to your project’s main HTML page that loads the project.