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Hover-event broken after update to Verge3D 4.0

Home Forums Bug Reports and Feature Requests Hover-event broken after update to Verge3D 4.0

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  • #53068
    Pascal
    Customer

    I had a working hover-effect on buttons (texture change on 3D-objects: skypechat and 123 cht video button) in Version 3.9.1. You can see it in the screenshots.
    After updating the app to 4.0, the two buttons now share the same Map# and so, both buttons get the hover state once the mouse is hovering any of them. The Map# in the puzzle was red after update and had to be selected again from the drop down. Now the both buttons share the same Map#.
    The gltf has not been touched, only the app has been updated.

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    #53073
    Pascal
    Customer

    Here you can see the hover effect worked in version 3.9.1

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    #53095

    Hi, have you enabled Texture compression for that scene?

    Soft8Soft Tech Chief
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    #53140
    Pascal
    Customer

    Hej Alexander, tank you for your reply.

    Texture compression is not available since (most of) the asset was created with 3ds. Do we need to export the assets again with 4.0 when it is available for 3ds?

    The gltf has not been touched yet and is the same like in the working 3.9.1 version.

    By the way, for easy testing of changes between 3.9.1 and 4.0 I would love to run both version at the same time. should be no big deal on Linux.

    I usually start the server on command line like:
    python3 manager/server.py BLENDER

    Maybe I can just change the port of one of the servers?

    Best regards,
    Pascal

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