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gray distortions

Home Forums Graphics / Blender gray distortions

  • This topic has 4 replies, 3 voices, and was last updated 5 months ago by kdv.
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  • #69671
    kuglaz
    Participant

    Hello. I’m trying to make a simple shape but gray distortions appear in the browser… what could this be?

    I would be grateful for help because I don’t know what to look for

    Lukas

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    #69677
    xeon
    Customer

    Cant be sure without seeing the model but my guess would be that your UVs margin is too small or that that edge of the UV position is close to another section of the map with a different color and your UV edge is sharing that space or your UV map is at or near the edge of your texture and its not repeating.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #69691
    kdv
    Participant

    but gray distortions appear in the browser

    Do you mean parallel lines? Actually the issue is not quite clearly depicted.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #69702
    kuglaz
    Participant

    I am posting a link so you can observe these distortions – they are clearly visible when the drawers are closed… they disappear when they are open.

    https://lukaszsiwik.pl/projekty/M-RS6_4/M-RS6_4.html

    #69703
    kdv
    Participant

    That’s self-shadowing artifacts. Reduce the blur radius (in Verge3d settings for lights) from 3 to 2 (or disable shadows at all) and they will disappear.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

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