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GLTF exports or WEBGL objects?

Home Forums Programming GLTF exports or WEBGL objects?

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  • #65878
    David Duperron
    Customer

    Hi!
    A quick question to the Verge3D team:
    Is it better to model objects in Blender (like helpers, arrows, axises, etc…) and manipulate them with puzzles, or to directly create them using javascript puzzle and code like there: ? Generally speaking, is it a good idea to extensively use these objects that are created after the initial gltf scene is loaded?
    Thanks!

    David

    #65881

    Hi David,
    The general idea behind Verge3D is to make as much as possible in the modelling suite and employ Puzzles (or JavaScript), only when something cannot be made there. This way your app will be more maintainable and consistent.

    Soft8Soft Tech Chief
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