Home › Forums › Graphics / Blender › game engine like workflow with baked material
- This topic has 9 replies, 2 voices, and was last updated 5 years, 4 months ago by
Mikhail Luzyanin.
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2020-06-16 at 11:00 am #28888
lopatam
CustomerCiao,
I’m trying to recreate a game-engine workflow where the material has the diffuse baked (used as emission) and reflections in real time (not RT realtime).
My scene doesn’t have light but I need reflections from an hdri map or whatever.
I tried via puzzle to enable screen space reflection but it doesn’t support glossy reflection, and I don’t get good result.
Is it possible?
Thanks in advance2020-06-16 at 11:06 am #28889
Mikhail LuzyaninStaffYou can put environment pat directly into material and combine it with a diffuse map how you want. Look at the example.
Attachments:
Co-founder and lead graphics specialist at Soft8Soft.
2020-06-16 at 2:59 pm #28895lopatam
Customerbut I don’t know how to combine a shader with a baked map plus a reflection map.
If I add an environment map in the world setting it lights the scene.
If you have time can you look at my scene.Attachments:
2020-06-16 at 3:00 pm #28897lopatam
Customerand here is the final look I need.
2020-06-16 at 3:10 pm #28899lopatam
CustomerThis is a comparison between the render and what I get in webGL. Top is render, bottom is webGl
2020-06-16 at 5:42 pm #28905
Mikhail LuzyaninStaffSsr is very slow. Better to use environment maps and reflections from the point light.
Co-founder and lead graphics specialist at Soft8Soft.
2020-06-16 at 7:41 pm #28907lopatam
CustomerI’m sorry but I don’t understand your solution. I don’t have any light in the scene, everything is baked.
2020-06-17 at 7:00 am #28911
Mikhail LuzyaninStaffHere’s I’ve made some changes in your example. It’s a very tricky way, but it’s the only way to get what you want. Better to bake separate reflection mask for better control where environment map must be shown.
Attachments:
Co-founder and lead graphics specialist at Soft8Soft.
2020-06-17 at 7:25 am #28913lopatam
CustomerThanks!!! It’s what I need. The sphere doesn’t reflect the floor, I think I’ve to create the environmental map based on the scene, but for a particular job I’m doing it works very well. Thanks again!
2020-06-17 at 8:01 am #28918
Mikhail LuzyaninStaffI think I’ve to create the environmental map based on the scene, but for a particular job I’m doing it works very well.
Yes, to get exactly the same reflection better to bake environment map from the scene. Good luck
Co-founder and lead graphics specialist at Soft8Soft.
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