I would like to have a source Max file with several configurations inside it, sorted onto different layers, and then export multiple GLTF files depending on layer visibility. Right now this doesn’t work, the exporter seems to export EVERYTHING and even though the objects hidden in Max are also hidden in Verge, they are still there (affecting performance, filesize, and puzzles).
I believe this is supported in Blender with Collections, so can you let me know if 3ds Max has some way to do this workflow? Right now I need to have lots of separate Max files which complicates my project.
I second this, splitting 3dsmax files is a nightmare in maintaining and updating data throughout all of them. Verge3D exporting only selected or better by Layer or Groups (using the layer/Group name in the process) is much better.