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‘Exported Selected’ only from 3ds Max

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  • #36492
    Avatarpsedlacek
    Customer

    Hello,

    I would like to have a source Max file with several configurations inside it, sorted onto different layers, and then export multiple GLTF files depending on layer visibility. Right now this doesn’t work, the exporter seems to export EVERYTHING and even though the objects hidden in Max are also hidden in Verge, they are still there (affecting performance, filesize, and puzzles).

    I believe this is supported in Blender with Collections, so can you let me know if 3ds Max has some way to do this workflow? Right now I need to have lots of separate Max files which complicates my project.

    Pete

    #36515

    Yes, right now everything is exported. A possible workaround is to divide your project between multiple .max files and load glTFs on demand (like in our Jewelry Configurator example).

    3D Verger, the CEO
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    #36530
    Avatarpsedlacek
    Customer

    Hi Yuri,

    I understand. I have split the project up into Multiple Max files and the on-demand gltf loading works well.

    This would still be a really useful feature for Max users, do you anticipate this being added in the future?

    Pete

    #36565

    Probably! We’ll think about it. Thank you for the feedback. :good:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #38087
    Avatarvklein
    Customer

    I second this, splitting 3dsmax files is a nightmare in maintaining and updating data throughout all of them. Verge3D exporting only selected or better by Layer or Groups (using the layer/Group name in the process) is much better.

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