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Export with Render Quality

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • #15964
    chidu
    Participant

    Hi,

    We are trying to model an office space in blender to create an interactive viewing using VERGE3D. Do we need to take any extra precaution to export into VERGE3d to get the same quality of rendered output from Blender Cycles/EVEE? Do we need to use any options to get the output in VERGE3D?

    Regards,
    Chidanand

    Chidanand.G

    #15992

    Do we need to take any extra precaution to export into VERGE3d to get the same quality of rendered output from Blender Cycles/EVEE? Do we need to use any options to get the output in VERGE3D?

    You can expect the close look to the EEVEE renderer, but not the cycles. The shaders works the same as in EEVEE except some specific nodes like AO that not work at all. All Postprocessing effects different in the engine, so you will need to setup them in Puzzle editor not in Blender. All ather things are close enough to get the same result.

    Co-founder and lead graphics specialist at Soft8Soft.

    #15994
    chidu
    Participant

    Thanks for the information. If i understand correctly, I need to choose render engine as EVEE in blender before export.

    To make sure my self clear, when you say post processing effects, are you talking about adding click buttons or anything using verge3d or anything specific related to render quality in puzzle using verge3d?

    Chidanand.G

    #15996

    Thanks for the information. If i understand correctly, I need to choose render engine as EVEE in blender before export.

    I mean that quality of rendering will be the same as in EEVEE not in cycles, but you can export from both.

    To make sure my self clear, when you say post processing effects, are you talking about adding click buttons or anything using verge3d or anything specific related to render quality in puzzle using verge3d?

    I mean such effects like Bloom, DOF, SSAO etc.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 4 posts - 1 through 4 (of 4 total)
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