- This topic has 7 replies, 3 voices, and was last updated 6 years, 4 months ago by
mexwann.
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2019-07-02 at 3:18 pm #16022
mexwann
CustomerHi,
After an “append scene” puzzle, I would like to be able to move all objects, including the objects from the appended scene, but I only can with the objects from the “original” scene.I only use “append scene” and “when dragged over/drag move” puzzles.
Am i missing something?
2019-07-03 at 7:29 am #16035
Mikhail LuzyaninStaffI only use “append scene” and “when dragged over/drag move” puzzles.
To get access via puzzles to objects from loaded scene at first you need to load them, but they now not loaded. Just place Append Scene Puzzle out of the When Click puzzle and run code, when the scene will loaded you can get acess to all objects in this scene and you can setup your logic for them. When you finish, just place Append Scene puzzle into When Clicked puzzle and when the scene will be loaded by click all logic with them will work.
Co-founder and lead graphics specialist at Soft8Soft.
2019-07-03 at 8:39 am #16036Anonymous
Inactivethis is also I think my issue (I try to acces loaded scenes) but I don’t understand what you mean with:”run code” after the append scene puzzle is out
2019-07-03 at 9:00 am #16040
Mikhail LuzyaninStaff”run code”
This button in Puzzles editor.

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Co-founder and lead graphics specialist at Soft8Soft.
2019-07-03 at 9:17 am #16043Anonymous
Inactiveoh, it is embarrassing, thank you :)
2019-07-04 at 9:36 pm #16151mexwann
Customer@Mikhail thank you for your help. It is actually working this way.
However, what I would like to do is to be able to drag any appended object. Goal is to be able to create a design interior app adding, removing and moving objects (furnitures).
I could load, but not show at the beginning, all furnitures but I guess it could be quite heavy. So the idea would be to load first the scene, then the different furnitures. Just like in the load-unload puzzle example but with the ability to move them.My test is only append new object (here sphere) when click on a symbol (here, cube created in original scene), then move it in the room.
2019-07-05 at 8:01 am #16157
Mikhail LuzyaninStaffYou need to use procedure and system of naming for each blend, gltf and objects inside of them. I made an example for you, but it will work only with the next release: we fixed some things to make it possible.
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Co-founder and lead graphics specialist at Soft8Soft.
2019-07-05 at 3:22 pm #16177mexwann
CustomerThanks a lot! I will check it and wait for next release.
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