After looking at ways to make cube maps, I’d like to set up a system in Cycles render to make some. I’m more comfortable in Cycles and it would allow me to have a lot of control on the final product. I’ve just set up a cube with a Principled BSDF shader with Metallic set to 1 and Roughness to 0 and it looks good so far.
What is the order of the faces, in order to set up the UV map to bake the right face to the right spot? Is it the same as this example for Facebook’s cubemap format?
So does this mean, that the default axes for the cubemap, or thus for the verge3d camera, are different than my standard blender viewport?? In my scenes Z is always up and down (not Back and Forward) ??
Wouldn’t this be important? Thanks all for any info, I’m just getting started at v3D and web.