Hi Verge3D Team and community,
With 8th Wall shutting down — but planning to open-source key parts of their WebAR engine — I’m wondering if Verge3D might be able to take advantage of some of this technology, especially their markerless SLAM and reliable iOS-friendly tracking.
If even part of this could be integrated, it feels like a major opportunity for Verge3D to strengthen its AR features right at a moment when the WebAR space needs a strong, capable platform. Verge3D already stands out in the web-3D world, so this could unlock some really exciting possibilities for creators and developers who lost 8th Wall.
Curious to hear what the team thinks — and what the community’s thoughts are on this potential direction!