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Control Blender Camera

Home Forums Graphics / Blender Control Blender Camera

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Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #13483
    danavon
    Participant

    Hi, when open the verge3d project the camera have different rotation respect the blender project. How can I maintain the same view/rotation?
    Best regards

    #13490

    Hi,

    you should set the camera target in the camera settings panel

    Chief 3D Verger | LinkedIn | Twitter

    #13496
    danavon
    Participant

    :good:

    #14003
    chromebook15
    Customer

    Hi, sort of on topic… i have a camera on orbit on an object, but as i zoom out, the camera gets close to some other objects and the view from the camera is blocked

    orbit on Camera
    | |
    V V
    ______ ^
    / /| \
    _____/ <——- *|> | <rotation path
    | !! /
    ^ V
    |
    object
    that i want to
    make invisible as soon
    as it is too close to camera

    Is it possible to parent a sphere to your camera that occludes objects that are
    too close? And further, is it possible to activate that occlusion sphere only in relation to specific objects?
    because at the levels of close zoom i may want it off.
    Or a different approach maybe?

    Cameras are really cool :)
    thanx

    #14006

    Hi,

    You can probably use the distance puzzle to check if some object is too close to the camera and then hide it.

    Chief 3D Verger | LinkedIn | Twitter

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