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Bump node trigger invisibility of mesh in blender 2.81 and Verge 2.16

Home Forums Bug Reports and Feature Requests Bump node trigger invisibility of mesh in blender 2.81 and Verge 2.16

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  • #21373
    dssctr
    Customer

    Hi Guys,
    I noticed upon upgrading to Blender 2.81 ( with Verge 2.16 ) that enabling the bump node wipes away the mesh ( missing or invisible ). My simple setup works in Blender 2.8 and Verge 2.16 perfectly. However, I’ve tested Blender 2.81 and V2.16 on both a mac and PC with the same results.

    For now I’m perfectly fine using Blender 2.8, just thought you should know of the issue if you aren’t already.

    Thanks, Rick

    • This topic was modified 3 years ago by dssctr.
    #21376
    dssctr
    Customer

    Hmm I see in the Pre-release note for 2.17 that ” Blender 2.81’s Voronoi, Bump, Clamp and Map Range nodes are now supported.”

    Well that was quick. You’ve apparently fixed the problem before I ever had it. ;-)

    #21378

    Yeah, Blender 2.81 introduced some incompatibilities but we managed to support them in Verge. :)

    Chief 3D Verger | LinkedIn | Twitter

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