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Blender -Verge 3D – Compression

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  • #49356
    marcovreal
    Participant

    Hello.

    I’ve been working a number of interactive projects with Blender and Verge.
    I have encounter a number of issues, trying to replicate Eevee viewport, into the sneakpeak visuals.

    At the moment, I cannot find any documentation regarding the messages found on the console log.

    I’m trying to sort out all the red flags on the project. And one in particular has been The: ”Aset Compression = NO”. I sent screen shots showing I’m using the LZMA Compression, and the log still showing no compression.

    How can I address this problem?
    Thank you.

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    #49359

    You need to enable LZMA compression twise: first in Blender and also in puzzles editor in Init Tab.

    Co-founder and lead graphics specialist at Soft8Soft.

    #49361
    marcovreal
    Participant

    Hello, thank you for your reply.
    I have let that one slip.

    But now i encountered another problem. Once i set up the puzzle for compression, save the project, and try to run the app, the loading gets stuck on 12%.

    If i deactivate the compression node, it loads normally…

    Any thoughts on that?

    #49362

    hi,

    after you enable compression in Blender, you also need to re-export your scene so that this setting is applied.

    Chief 3D Verger | LinkedIn | Twitter

    #49367
    marcovreal
    Participant

    Hello, Thanks for getting back again.
    It turns out, once i recreated the the app, the compression on Blender side was Unticked again.

    File is running much smoother now.
    :good:

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