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Best Approach

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  • #45570
    bigt88
    Participant

    Hello all. First time user, currently doing a presentation project to my company which we will then proceed forward if accepted.
    My company is a production home builder located in the US.
    My project is taking one of our 32 models(homes) and creating a interactive experience for future customers.
    Each home can have up to 6 material packages(no issues),30+ different elevation changes, and 30+ structural options such as a morning room addition or second floor cantilever expansion.
    So my question to experts or anyone’s opinion is what is the best method of interchanging the elevation changes and structural option additions.
    -Using something similar to the add/remove demo.
    -Using animation for each change.
    -Other option I have not thought of?

    Appreciate your thoughts and time.

    #45601
    xeon
    Customer

    Hi Bigt88,
    The overall approach to a project of the scale and size you are talking about will depend on a number of factors:

    1. What level of detail in image quality is expected?
    2. What browsers, devices(mobile and desktop) is the experience to run on?
    3. How many concurrent connections / load can the server the server handle vs the total expected usage?
    4. What level of model detail is required?
    4a. How will the models be provided?
    4b. Is your team experienced with model topology optimization?
    4c. Is your team experienced with baking textures and or atlas map generation?
    5. What is the time frame you have for development?
    6. Have you considered a hybrid project of Verge3d and 360 video?
    6a. If there are physical homes already built, have you considered just using 360 video and if not, what specifically about V3D is the important factor?

    The above a just a few project considerations and questions I ask before determining an approach or tech.

    If you have already decided V3D is your best bet you will need map out the UX and UI. Everything from how a person navigates through the experience returns back to the menu, returns to the start, restarts, quits, etc. You will need to determine what elements are going to be done in HTML/CSS vs within the app and of course loading, unloading and reloading of scene content. You will need to do the same for your scenes…which is the primary and what are the additional adds to that primary.

    Your biggest hurdle is going to be memory management and making sure the wait time between loads is very fast.

    Given you have a lot of content and variation I would build this using the same approach I would build a game.

    I would suggest starting by understanding the Load/Unload example that comes with v3d and using a model home and then adding in an addition, then replacing that scene with a new model home and new addition.
    Doing this will give you an idea of the load times and issues related to memory and will allow you to make changes in your approach as needed. It will also give you a good idea of the needs for model optimization and textures requirements.

    I am not sure what you mean by “animation for each change”. Are you referring to the CSS progress bar or something else?

    Happy to help…. you can reach me at xeonjcase@gmail.com

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #45684
    bigt88
    Participant

    Thanks for the time of your response.
    I will try to answer your questions to the best of my knowledge.
    Currently i was just putting this together as a presentation to have a yes or no vote on continuing on time and materials. I will bring all these questions up in the presentation meeting as you have great points outside of my knowledge.

    1. What level of detail in image quality is expected?
    This is a question brought to attention already. Balancing user expectation and eligible hardware used.

    2. What browsers, devices(mobile and desktop) is the experience to run on?
    Im assuming desktop only as again depends on expectation for userbase

    3. How many concurrent connections / load can the server the server handle vs the total expected usage?
    Will bring this to our IT department

    4. What level of model detail is required?
    Currently just the shell of our models, possible future walkthroughs or kitchen scenes.

    4a. How will the models be provided?
    Provided im assuming is how are they created. We us a program called VertexBD and i transfer 3D model to DAE

    4b. Is your team experienced with model topology optimization?
    Will question our marketing department on this, i would assume they have knowledge

    4c. Is your team experienced with baking textures and or atlas map generation?
    Will question our marketing department on this, i would assume they have knowledge

    5. What is the time frame you have for development?
    No time frame set yet as this is at idea phase.

    6. Have you considered a hybrid project of Verge3d and 360 video?
    Not sure what 360 video is, i will research it and present that as well in said meeting.

    6a. If there are physical homes already built, have you considered just using 360 video and if not, what specifically about V3D is the important factor?
    Physical home, im assuming you mean built in the field. There are but with all the variations of elevations and structural options i doubt we can reach the level wanted.

    #45688
    xeon
    Customer

    If you have any questions, you can reach me at xeonjcase@gmail.com

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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