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Bake Multiple emission material/shader nodes into one Texture?

Home Forums Graphics / Blender Bake Multiple emission material/shader nodes into one Texture?

Viewing 11 posts - 1 through 11 (of 11 total)
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  • #66449
    c4cc
    Customer

    I have multiple emission material/shader nodes. How do I bake procedural or emission into textures? All I do is end up with black textures. Sadly, Ryan King Art’s tutorials do not seem applicable to what I did here.

    Besides baking multiple emission materials/shader nodes into one texture, is it possible to get that translucent effect as per blender, too? Thanks

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #66451
    kdv
    Participant

    Sadly, Ryan King Art’s tutorials do not seem applicable to what I did here.

    Why not? He showed you everything needed for baking your material to a texture…

    is it possible to get that translucent effect as per blender, too?

    Possible. You can use R channel of the texture as an alpha map. The black spots will be transparent.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66454
    c4cc
    Customer

    I was hoping to texture bake the emissions/shader nodes to the point where I could 100% replicate its blender viewport appearance:

    kurumii

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #66471
    kdv
    Participant

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66497
    c4cc
    Customer

    Thanks, I’ll try this out

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #66513
    c4cc
    Customer

    Possible. You can use R channel of the texture as an alpha map. The black spots will be transparent.

    Sorry for the stupid question, but how do I do this?

    Also, how did you bake multiple emissions into 1 texture?

    Attachments:

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #66516
    kdv
    Participant

    Use “Separate RGB”

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66519
    c4cc
    Customer

    Alright. May I see your shader nodes, especially how you plugged in your textures and Separate RGB/Mix color nodes to the principle shader and material output?

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #66520
    kdv
    Participant

    :scratch:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66526
    c4cc
    Customer

    Thanks, I’m so sorry for the noob questions. I’m new to baking. Other than that, I tried to bake multiple emissions into one texture, but I’m still stuck, despite following that Ryan King’s baking tutorial

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #66571
    c4cc
    Customer

    Also, at 1.59 I simply added that image texture to all 3 materials, thus achieving what you did

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

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