Home › Forums › Bug Reports and Feature Requests › Audio by default loops under “every frame” puzzle, even if the “loop” option isn’t ticked
- This topic has 6 replies, 2 voices, and was last updated 4 months, 3 weeks ago by
c4cc.
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2025-07-01 at 3:37 am #82679
c4ccCustomerSometime it doesn’t under “every frame” puzzle. But it doesn’t when directly under a loop puzzle- “for each item/for each key – value” puzzle directly under “every frame” puzzle
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This topic was modified 4 months, 3 weeks ago by
c4cc.
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2025-07-03 at 6:00 am #82710
Alexander KovelenovStaff2025-07-03 at 2:28 pm #82722
c4ccCustomerHere it doesn’t:
I’d prefer it if I could get the audio to only play once without looping without using variables, but the problem is that for the 2nd puzzle set, it only stop looping because I put the variables to activate the stop audio.
How do I get the 2nd puzzle set with the variable “PlayerDeathExplode” to only play audio once without setting variables to do so, as per the first screenshot?
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This reply was modified 4 months, 3 weeks ago by
c4cc.
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2025-07-03 at 7:43 pm #82729
Alexander KovelenovStaff2025-07-04 at 2:20 pm #82757
c4ccCustomerMakes sense. Just that here there’s a in this every frame puzzle, albeit with a loop puzzles inside, the audio is triggered once.
Is it because the “for each item” only enables audio played once?
Also, howcome sometimes audio only plays once despite everyframe puzzle?
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This reply was modified 4 months, 3 weeks ago by
c4cc.
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2025-07-04 at 5:27 pm #82761
Alexander KovelenovStaff2025-07-04 at 5:37 pm #82762 -
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