I am currently testing Verge4 for an audio focused WebGL project. I got a form of simple proximity based audio working and was quite pleased with the result.
It works fine on Windows (Edge and Chrome) and Android but the volume does not seem to have any effect on mobile Safari and just plays at full volume.
Is it likely to be an error with my puzzle or an iOS limitation?
Apologies for the delay.
Clicking on the red gem starts the audio and pulls the camera towards it.
Clicking on the central square and Suzanne box will make the user move between the items. This also makes the audio quieter the further away you get from the red gem.