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Hi Yuri. I kindly wanted to ask you when “Area Light” of Blender will be supported. In the meantime, do you have any tips or tutorial for baking lights & material specifically for Verge 3D objects? Thanks!
yes, we are planning to support area lights eventually. In the meantime you can use environment lighting with an HDR texture which may produce similar results.
3D Verger, the CEO
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Perfect. Thank you for the tip!
Available in Verge3D 3.6 pre1!
Verge3D’s Tech Chief
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Area light work not correct.
(v3d 3.6 pre1)
Seems like you scaled area lights, better to use Size x,y in area light preferences to get proper size instead of scaling.
Co-founder and lead graphics specialist at Soft8Soft.
I have got another problem with Area Lights. Scaling setting doesn’t solve it.
All my test devices are displaying them correct, except Samsung Galaxy S8 and Samsung Galaxy S10 seem to have a problem with the color or even at all. Probably a GPU interpretation problem?
– a screenshot from a Samsung Galaxy A6+ (correct display)
– a screenshot from a Samsung Galaxy S10 (greyscale area lights)
Test your math:
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