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Verge3D 3.6 pre1 available!

Home Forums Official Announcements Verge3D 3.6 pre1 available!

Viewing 15 posts - 1 through 15 (of 19 total)
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  • #36343

    We are beginning a new release cycle! Here is the first portion of features that will be included in Verge3D 3.6:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #36344

    Blender-specific

    Area lights of Square and Rectangle types are now supported.

    3ds Max-specific

    Area Photometric lights are now supported.

    Maya-specific

    Area light is now supported.

    The Alpha output in the Ramp node now properly works.

    Transmission input is now supported for StandardSurface and aiStandardSurface nodes. Transmission is different from Opacity by not influencing specular reflections.

    Alpha mode property set to Auto now properly works in various scenarios.

    Other improvements

    New puzzle for creating objects is available. You can create:

    • meshes (box, circle, cone, cylinder, sphere, plane, teapot, torus);
    • perspective or orthographic cameras (and set FoV);
    • ambient, directional, hemispherical, point, area, or spot lights;
    • empty objects.

    By default, a white glTF-compliant PBR material is applied to meshes (with roughness set to 1 and metalness set to 0). You can use the set color and set value puzzles to tweak this material.

    Created objects can be exported in glTF format to be viewed/reimported outside of Verge3D.

    The slot on error do was added to the puzzles load scene and append scene. Also these puzzles now load scenes faster.

    We wrote an extensive guide on creating desktop Verge3D applications using Electron. There were multiple improvements in other doc pages as well (Puzzles, Verge3D plugins, etc).

    Bug fixes

    We fixed the bug with materials assigned to flat shaded and smooth shaded objects at the same time. Also shared materials assigned to objects with different UV or vertex colors sets now properly work.

    We fixed various issues with recently introduced Verge3D plugins.

    The multi-line/exec script puzzle now looks fine in Safari browser. The overall responsiveness of this puzzle was also improved.

    We fixed the issue with the screen-space reflection/refraction puzzle that produced colors with wrong gamma applied.

    Shadows from morphed objects did not cast correctly when objects with a different number of morph targets were present in the scene. Now they work fine.

    We fixed the crash issue with scene loading using the load scene or append scene puzzles, which happened if materials from the replaced scene were modified at the time of loading.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #36345

    As usual, you can grab the preview bundle from the downloads page!

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #36356
    Avatarweb
    Customer

    As usual, great work guys :good:

    Will the missing geometry instancing for 3dsMax be implemented in 3.6?

    #36365

    Hi, we have 3ds Max instancing in our TODO list. However I can recommend another method to reduce the size of your scene – asset compression. It works very well for instanced objects, reducing the binary size a lot!

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #36366
    Avatarweb
    Customer

    I’m already using it as standard for all projects. Was just hoping to reduce file size even more. Or doesnt the instancing with file compression enabled reducing the file size even further?

    #36374
    Avatarjem
    Customer

    Thank you, Verge3D team. These enhancements are great! I had not even considered using puzzles to create geometry from scratch.
    Also, the “on error” callback slot on the loader puzzles will make much more robust solutions.
    Thanks again.

    #36390
    parsecparsec
    Customer

    Awesome!!

    #36392
    Avatarweb
    Customer

    Got one error exporting in a pretty simple scene. Got the same error with version 3.5:

    Could fix the first issue, with copying the objects to a new scene. Dont know what the issue with the old scene. Even with all objects deleted from the scene I got the above error.

    But now I got a new one, which seems to be related to 3.6 pre1. I can no longer export with compression enabled. As soon as I’m trying to export I get this error:

    • This reply was modified 4 months ago by Avatarweb.
    #36405

    Hi @web,
    Looks like it can’t connect to the App Manager to make a compressed version of the exported asset. Please reload your 3ds Max (or better reload your entire operating system) and check again.

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #36472
    Avatarweb
    Customer

    Max restart worked.

    #36474

    great! :good:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #36479
    Avatarweb
    Customer

    Is it possible that 3dsMax constrains arent working anymore in 3.6pre1? I got a simple scene with a group constrained with a lookat to a dummy object. In max when I move that dummy object, the group is rotating based on the dummy position. But in verge nothing is happening, no matter if I move the dummy via verge or I export the glft with keyframe animation to the dummy.
    Never mind, seems I got some issues with the scene I’m working with. In a new one its working as expected.

    • This reply was modified 3 months, 4 weeks ago by Avatarweb.
    #36567
    AvatarOzbend
    Customer

    Area lights!!!!!!!!!!!!!!!!!!!!!

    #36599
    Avatarvisualizer
    Participant

    Hi
    Yuri

    Does the area light affect on loading of the scene?

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