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AR issue on Android ?

Home Forums Bug Reports and Feature Requests AR issue on Android ?

Viewing 15 posts - 1 through 15 (of 25 total)
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  • #72154
    NaxosCG
    Customer

    Hi guys,
    Is there any known issue with AR on Android ?

    I’ve made some billard table using AR, all works fine.
    I’ve started a mini-soccer table AR app, starting from the billards app so the puzzles and so on are the same, but it does not work on Android (iOS is fine) : The photo goes in camera/vedio mode, but the “show prompt” “move around” does not shows itself.
    Strange : when i close the AR mode (not with exit AR button as i did not be able to go in AR, but with the exit full screen button, the “move around” button is shown over the scene, and very strange, the 3D scene area (iframe ?) looks shifted, like projected onto a plane in perspective…

    Any idea ?
    PS : the AR puzzles are from the default “augmented reality” app.

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    "1+1=3... for large values of 1"

    #72316
    NaxosCG
    Customer

    UP !

    Some news here : i’ve found how to show the console with Android (remember : i’m not a code guy).
    And there are some errors i can’t figure out, can somebody help me ?
    4 screenshots :
    1 – entering the app : as it sounds, when entering the app.
    2 – entering AR : when the “enter AR” html button is pressed. (you may hear the R2D2’s version of the famous Wilhelm shout, it means that we entered the AR : sort of debug point ;-)
    Here you can see that no “move around” prompt is shown (it is well placed, linked to camera…)
    And you can not see that it is using camera, but it is on the device.
    3 – exiting AR with fullscreen button : As i don’t get all AR stuff, i don’t have the “exit AR” button neither, so i can use the “go fullscreen” to come back, and, surprise ! “Move around is here… Too late, bro !
    Of course, none of the meshes were vesible, nor the “indicator” stuff.

    And 4 : an extract of the puzzle for enter AR, just in case. But this one works well with Billards.
    Only the Android part is not working : iOS is ok.

    Please Obiwan, help me : you’re my last hope !

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    "1+1=3... for large values of 1"

    #72321
    kdv
    Participant

    Nothing useful in the log messages.

    Just share you zipped app here (use the App Manager to upload your app in .zip).

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #72322
    NaxosCG
    Customer

    (use the App Manager to upload your app in .zip).

    Did not found that, here is a wetransfer link :
    https://we.tl/t-S4ckAOyo3V

    "1+1=3... for large values of 1"

    #72323
    kdv
    Participant

    Have no idea why it’s not working for you. On my side it’s OK.

    https://v3d.net/us8

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #72325
    NaxosCG
    Customer

    Can you test on my link, please ?
    v3d.net/tu8
    Thanks.

    "1+1=3... for large values of 1"

    #72326
    NaxosCG
    Customer

    Damn ! your link does work. Could it be something wrong with my menus html ?

    Defenetelly a track to follow, thanks.

    "1+1=3... for large values of 1"

    #72327
    kdv
    Participant

    Could it be something wrong with my menus html ?

    Nope. The only change I’ve made is seen on the screenshot above. Nothing else.
    https://v3d.net/us7

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #72328
    kdv
    Participant

    Sorry, I forgot to mention one more change…

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    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #72336
    NaxosCG
    Customer

    Sorry, I forgot to mention one more change…

    Ok, this part of puzzles was – in the old time – a good way to get nice AA when we don’t move / change.

    "1+1=3... for large values of 1"

    #72337
    NaxosCG
    Customer

    Disabling this bul**** AA stuff just solved my problem : many thanks, again, Kdv !

    Now i have to manage some minor bugs : bad rotation axe, for ex.

    "1+1=3... for large values of 1"

    #72344

    glad you sorted it out! we’ll try to figure out why it doesn’t work. :scratch:

    Chief 3D Verger | LinkedIn | Twitter

    #72345
    NaxosCG
    Customer

    that would be good, as regardless what Kdv says, the 2D AA when rendering is off is a good and “cheap” one : it works on all devices, even older / smaller ones.

    "1+1=3... for large values of 1"

    #72515
    NaxosCG
    Customer

    Hello guys,
    I’m back with this issue, because MSAA does not work well on low end devices, and my customer’s customers are not all with last iPhone / Android.
    Toulet Billards sells very expensive billards, and so mostly to older quite rich people that does not care about tech, and they often have at home some old crapy iMac and cheap old smartphone only used as… phone…

    When i try the 2D AA (the one with “disable rendering + AA”, it is nice even on those old phones, but the AA on android refuses to start : stuck on camera view, no “move around” pronmpt shown.
    So i’ve tried to create a variable “isAndroidAR” : to set it to false to the 2D AA is working well, then set it to “true” and added a condition if/the/else to try to let this 2D AA to be disabled when entering AR : no way.

    As a reminder, here is the working code (for all but AR on android) (see attached)

    If any idea could come up, i’d be so gratefull.

    To work, the “disable rendering + AA” has to be set “on each frame”, and testing if a variable is true or false does not seam to chenge the way it is set.
    Of course, it would be good if we could put that puzzle into some procedure with the ability to switch on / off the procedure.

    As you can see, that was my attempt : set a variable true or false, and put the “every frame ” inside an IF puzzle : still does not starts the AR.

    Also tested on the “augmented reality” demo app, no way.

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    "1+1=3... for large values of 1"

    #72518
    kdv
    Participant

    Hint: rendering is disabled when you enter the AR mode (according to your puzzles). And it’s not working. But if you enter the AR mode when rendering is not disabled it’s workin fine. Think.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

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