I’ve come across an issue with an application that does not open either on the app manager or even after uploading to verge3d network.
The preloader stops at around 60% for quite some time, then it continues, When it’s done, the screen turns black and then back to a white browser screen with nothing on it, except for the fullscreen button.
I have other applications that are still working just fine. The issue seems to be with this particular application.
Broken shaders. Something wrong with your materials.
And incredibly high video memory consumption (that’s the primary reason). Your app simply crashes when video memory is over-filled.
I figured it out. It wasn’t any of the materials per se, but rather 8 area lights I placed to represent LED lighting on a nightstand. Each area light represents a small 30-centimeter
LED strip on the furniture. Should that be using up so much video memory as it is? Is there a better way to use blender lighting to avoid this issue when exporting to verge3d?