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Animation Object Groups

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    I’m messing around with using animations across different objects, and currently cloning animation actions to “share” animations from a source object to a target object(s).

    I came across Animation Object Groups in the developer docs and it sounded like there was a better way to accomplish this, rather than making n number of clones of the same action for each target object.
    However, I am having trouble wrapping my head around its usage/ finding examples in the forums or in the docs, and was wondering if anyone here has any experience setting them up & has can offer any examples and/or pointers.

    Thank you in advance.


    If you want just one animation clip controlling several meshes use an armature animation and clone skinned meshes.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.


    Fair take, but…

    What if they are not the same mesh, though?
    The animation being shared affects transforms and possibly morph targets with the same name on arbitrary meshes.

    Animation Object Groups sounds like they should for this, but have yet to implement it successfully.

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