Home › Forums › Graphics / Blender › Angles from Blender to Verge3d
Hi, I just noticed some weird behaviour for angles of object exported to Verge3d…
If I rotate an object at 120deg, its “get rotation” in Verge3D value will be 60deg. 110 to 70, 100 to 80, … Any angle with absolute value > 90deg will modified as 180-BlenderValue.
Is it something with the exporter? Anything I can do to match these values?
Maybe this is Verge 3D puzzles using Local rotation and Global rotation?
Or you need to reset rotation in Blender (CTRL+A)
Or your object has a parent so it is offset from that.
3D Animation and Web3D services - www.d3pixel.co.uk
Thanks for your answer.
I include a simple example to illustrate my issue. It is actually only the value obtained with “get rotation” puzzle, the object are placed as in Blender…
I am not resetting rotation in blender as I would like to use the rotation value later in verge3d, and there is no parent for the objects.
this looks really strange. We’ll take a look!
Soft8Soft Tech Chief
FB | Twitter | LinkedIn
OK. Thanks! Hope you can see something…
We’ll try to fix that for the upcoming release.
Chief 3D Verger | LinkedIn | Twitter
can you try the 2.15pre3 build we issued today?
Hi. Seems OK now.
Thanks a lot!
Awesome! Thanks for reporting this issue in the first place!
Log in / Register