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Alpha with glass, refraction shader

Home Forums Graphics / Blender Alpha with glass, refraction shader

  • This topic has 11 replies, 4 voices, and was last updated 5 years ago by Anonymous.
Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • #3432
    NewFake
    Customer

    Hi,

    I saw on the forum that we can add alpha anim to meshes and experimented it successfully, however I tried to use the alpha command within a refraction shader and it didn’t work out; any workaround please?

    NewFake :)

    #3437

    I saw on the forum that we can add alpha anim to meshes and experimented it successfully, however I tried to use the alpha command within a refraction shader and it didn’t work out; any workaround please?

    You need to add Value node to ALpha input of the Output (or Materaisl) node and animate the Value node. Animated materials supported only for node materials.

    Co-founder and lead graphics specialist at Soft8Soft.

    #6733
    RMandik
    Customer

    hi
    please explain this: (You need to add Value node to ALpha input of the Output (or Materaisl) node and animate the Value node. Animated materials supported only for node materials.)
    please can you make some screen of the node tree?
    thx

    #6743

    Here’s an example for you: link

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    Co-founder and lead graphics specialist at Soft8Soft.

    #16066
    Anonymous
    Inactive

    this example here looks like that in blender 2.8:

    #16068

    this example here looks like that in blender 2.8:

    This example was made year ago. Just mix Transparent shader with any other shader (diffuse for example) and connect value to the value of Mixa Shader. Or connect value to Alpha input of Principled BSDF.

    Co-founder and lead graphics specialist at Soft8Soft.

    #16070
    Anonymous
    Inactive

    aha, ok, thanx, thanx :), how do I call that value in puzzle, do you have an example?

    #16072

    how do I call that value in puzzle, do you have an example?

    A lot of them you can find in the SDK, but just use Set Value Puzzle. It’s simple.

    Co-founder and lead graphics specialist at Soft8Soft.

    #16073
    Anonymous
    Inactive

    :good:

    #16102
    Anonymous
    Inactive

    I try to understand something. Why should I animate transparency Chanel. So I’ve got settings in puzzle and wow, something happens there!, but I think I need to put somewhere coordinates for x, y?
    The result of my setting now is funny, the water changes only it transparency and does not move. I add a screenshot. So sorry for all my stupid questions.

    #16147

    So I’ve got settings in puzzle and wow, something happens there!, but I think I need to put somewhere coordinates for x, y?

    Yes you can separate map node on x,y,z chanells then using add node connvet value to the chanell you want to animate and animate value node, then this will work as animated textures.

    Co-founder and lead graphics specialist at Soft8Soft.

    #16159
    Anonymous
    Inactive

    Oh, yes, now it works :-)) thnx

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