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a pimped customer project

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • #61111
    gf3d
    Customer

    Hi Guys,

    i´ve pimped a former customer project of mine…..a fair booth

    I´ve implemented baked ambient occlusion textures und some bumpiness.

    Shadows on the floor are new in the textures as well……

    So far less lights and much faster loading times….

    At my pc it takes only 5 sec. to load……

    http://www.gf3d.de/Messestand_A/Messestand_A.html

    Greets

    Ger

    #61112
    kdv
    Participant

    At my pc it takes only 5 sec. to load……

    The first time

    The second time (cached)

    It’s a good result :good: Baked shadows look good. As always.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #61115

    looks great! :good: :good: :good:

    Chief 3D Verger | LinkedIn | Twitter

    #61125
    xeon
    Customer

    Looks good…some food for thought.

    Check the size of your textures…some are very large.

    Keep your maps to a power of two.

    Since your scene is static (meaning no moving parts), consider baking all your textures to one atlas map and include your lights and shadows in the bake. You can then just use one HDRI to light the scene, have great shadows, and not have the large performance hit you have now due to the 38 lights and loads of textures.

    You may also want to combine all your geo into one object to further optimize the scene.

    If you decide to go down the above optimization path, let me know and lets discuss some possible collaboration on projects.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #61126
    gf3d
    Customer

    Hi Xeon…lets talk about it…tomorrow..

    Greats

    Ger

    #61823
    bigmike814
    Customer

    looks good!

    #61832
    gf3d
    Customer

    thanks

Viewing 7 posts - 1 through 7 (of 7 total)
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