Home › Forums › Bug Reports and Feature Requests › 2.9.0 pre-release 3: HDR
Tagged: 2.9.0 pre-release 3, Blender 2.8 alpha, EXR, HDR, post-processing
- This topic has 7 replies, 4 voices, and was last updated 6 years, 10 months ago by
Yuri Kovelenov.
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2018-11-22 at 3:34 pm #9077
illussimoCustomerFor now, I have great results with 2.9.0 pre-release 3.
There are a few issues:
HDR lighting, if enabled (in Puzzles), the strength setting has to be set to a very low level and needs some post-processing for best results. (see attachments)
Blenders native scene lights are EXR images and they prevent export. Will V3D also support EXR images? (see attachment)
Thanks for the great work already done,
Simone2018-11-22 at 4:01 pm #9087
Mikhail LuzyaninStaffEXR has less compression and has some extra data that do not need for using it as lighting. I converted some HDRi used for one of our future demo scenes and EXR took more amount of memory some of them took more than 5-6 times.
Co-founder and lead graphics specialist at Soft8Soft.
2018-11-23 at 8:41 am #9102
Yuri KovelenovStaff2018-11-23 at 10:40 am #9112
Mikhail LuzyaninStaffEXR can be easely converted using Blender, just open it in the Image/UV editor and Save As HDR format.
Co-founder and lead graphics specialist at Soft8Soft.
2018-11-23 at 8:55 pm #9118
illussimoCustomerIt’s no problem to convert EXR to HDR in Gimp. The thing is, that Verge3D users should be made aware that the native Blender 2.8 background images like all other EXR images should be converted first to HDR before they can use them.
What about the light settings mentioned in the first part of this test report. Has the difference in lighting between Eevee (darker) and the V3D result (lighter) to do with Blenders 2.8 Filmic color management? Can Filmic be implemented in WebGL?
That would be great!
With my light settings in Blender and the post-process settings in Puzzles, I get pretty good results! It is an example of how things can be tweaked for now.
I hope the above little beta test examples give some useful information.
Good luck with making Verge3D super cool!
Simone2018-11-24 at 8:18 am #9125
Yuri KovelenovStaff2018-12-22 at 11:13 pm #10166
mcolinpCustomerI would really like to see Filmic implemented as well!
2018-12-23 at 9:48 am #10172
Yuri KovelenovStaff -
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