We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

WebXR Depth API / occlusion

Home Forums General Questions WebXR Depth API / occlusion

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #84635
    tomtm
    Customer

    Hi,

    I would like to build a Mixed Reality app with Meta Quest 3 where virtual objects in a Verge3D scene are occluded by real-world objects (using the previously scanned room).

    WebXR provides the Depth API (e.g. via XRWebGLBinding and getDepthInformation()), which is supported on Quest 3.

    My question: Does Verge3D already support the WebXR Depth API / occlusion feature of the Quest 3?

    If not, are there any plans to add support for this in future releases?

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.