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Perfomance maximum but still not working

Home Forums Puzzles Perfomance maximum but still not working

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  • #82885
    Nathan Arditti
    Customer

    Hi! I’m currently using a built-in performance puzzle that’s supposed to automatically switch 2K textures to 4K ones if the system performance is high enough.

    However, this doesn’t seem to be working as expected, even though the performance appears to be at its maximum (see attached console report). I’d like to find a solution that ensures the texture swap happens when the conditions are met.

    Let me know what you think or if you have any suggestions!

    Thanks in advance

    #82889
    xeon
    Customer

    I would suggest you add a
    Print to console puzzle above you print performance puzzle with say something like “ performance good” conversely ilyou could add one to poor performance section of the check performance puzzle but change the text to “performance bad”

    This will let you know if the check performance puzzle is either good or bad.

    I would further suggest you change the color of you replacement texture as a test so you can visually tell if the material changed color.

    I do t think you logic is bad… I think you are not able to tell the difference visually given you screen size and resolution perhaps and changing colors will confirm the logic is working or not.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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