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SOLVED – Screenshot resolution

Home Forums Programming SOLVED – Screenshot resolution

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #81540
    David Duperron
    Customer

    Hi!
    Is there a way to get high definition screenshots “programmatically” (i.e. by giving higher screenscale values than the “native screen scale”)?
    Apparently providing higher values than 1.5 does not increase the definition of the screenshot…
    Any help appreciated!
    Cheers

    David

    #81549

    Hi David,
    Checked it and it appears to be working just fine. The resulting image file should have the increased resolution. Perhaps you set scaling right before taking screenshot… try to introduce some quite low delay with after puzzle.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #81553
    David Duperron
    Customer

    Hi Alexander,
    Thanks for the reply.
    That’s strange as for me, all the exported screenshot have the same size in pixel (corresponding to the size of the HTML canva), but “look” different depending on the screen scale value. The better being the native screen scale… And if I go above that, the size in pixels is still the same.
    Here is my puzzle setup for the resolution switches, and the screenshot button… I don’t see what’s the issue here…

    #81557
    David Duperron
    Customer

    Ok I found what was causing this behaviour:
    I had a few objects that had the “Hidpi” option ticked in Blender, and this Hidpi pass causes the renderer to always render the 3D viewport to the native screen resolution, at least for the exported screenshot image.
    So if you want to effectively play with the screenshot resolution, the HiDpi pass shall not be used.

    #81572

    Checked with HiDPI on/off and it appears to be no difference there. Anyway, glad you managed to resolve this issue!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

Viewing 5 posts - 1 through 5 (of 5 total)
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