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will i get a performance problem, with much “hidden” objects?

Home Forums General Questions will i get a performance problem, with much “hidden” objects?

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  • #50657
    richu
    Participant

    Im new here… and try around with the “tiral” Version for the moment. To see if it would be possible to do my Project like i would.

    I just started my project. And so far everything is good.

    But i have 2 Questions.
    1. My prject would have very much different “objects” and it would be always just one “active” and in view.
    If i add 500 complex “hidden” objects in Blender. Will i get some performance issues? or are always just the “showed” objects a problem for the performance?

    2. what would be the easyest way in puzzles to always set 1 object visible.
    For my test i just used.
    If… something happens… show “Nr1.” and Hide”Nr2.Nr3.Nr4. etc. up to Nr.”
    If… something different happens… show”Nr2.” and Hide “Nr1.Nr3.Nr4. etc.” this gives very large puzzle sections, i think there would be a moore efficiant way for this?

    Thanks all for your help!

    #50664

    hi and welcome!

    1. hidden objects are not rendered so there shouldn’t any performance issues, except your scene may load slowly due to file size. As a workaround, you could split it into smaller scenes to load on demand.

    2. you might hide all objects and then show the one you need.

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    #50697
    richu
    Participant

    Thank you very much!oh splitting would maybe be a good option! Ill try it. Thank you for your help.

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