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Home Forums General Questions WebAR not working

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Viewing 7 posts - 16 through 22 (of 22 total)
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  • #26172

    I see. Neither of our devices have upgraded Chrome to v.81. I guess we should wait a bit and see how Verge3D will behave with it. Chrome beta jumped straight to v.83 due to covid-19.

    Chief 3D Verger | LinkedIn | Twitter

    #26175
    research123
    Participant

    That doesnt make any sense as my S7 device where it works, is also on Chrome 81

    #26213

    may be it is buggy drivers or something… unfortunately we don’t have A30 in our hands to debug :unsure:

    Chief 3D Verger | LinkedIn | Twitter

    #26218
    research123
    Participant

    ok
    So far I only have S7 on my list of working devices

    do you have a list of devices that have been tested and where we know for sure it works?

    #26275

    All these devices are supposed to work. It is a surprise that Galaxy A30 which is also on the list, does not.

    We’ll try to investigate this issue further. Thank you for all the input.

    Chief 3D Verger | LinkedIn | Twitter

    #26277
    research123
    Participant

    Is there anything I can do my end to try and debug the issue on my A30?

    It my very well be something unique my end since I use my device for Unity development also

    #26324

    It my very well be something unique my end since I use my device for Unity development also

    I don’t know – may be resetting Android may help. We plan to wait until Chrome 81. The WebXR API are being developed rapidly, may be something important changed.

    Chief 3D Verger | LinkedIn | Twitter

Viewing 7 posts - 16 through 22 (of 22 total)
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