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Verge3D Projekt Issue – Iphone 16 vs. Iphone 7

Home Forums WebGL & WebXR Troubleshooting Verge3D Projekt Issue – Iphone 16 vs. Iphone 7

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  • #84978
    jakob
    Customer

    Hello,

    I created a WebGL project using Verge3D that’s showing a strange issue. When I open it on an iPhone 16, it runs perfectly smooth at 60 fps for about 30 seconds, then suddenly drops to around 20–25 fps and stays there. When I test it on an iPhone 7, it consistently stays around 40–50 fps. I’d like to figure out what could be causing this. Does anyone have an idea what might be going on?

    Project details (I know it’s not optimized for mobile and the values are quite high):

    Render Calls: 309
    Triangles: ~700k
    Materials and Shaders: 80
    Render resolution on iPhone 16: 804×704 px
    Render resolution on iPhone 7: 750×656 px

    Thanks for the help, I really appreciate any input.

    #84979

    Hi,
    Taking into consideration the number of draw calls and triangles the app looks quite heavy. Perhaps iPhone16 forces the app to run slowly to save the battery.

    Soft8Soft Tech Chief
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