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Verge3D 3.8.1 Maintenance Update

Home Forums Official Announcements Verge3D 3.8.1 Maintenance Update

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  • #45840

    This maintenance update of Verge3D for Blender, 3ds Max, and Maya fixes several issues found in version 3.8, and also adds some improvements:

    3D Verger, the CEO
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    #45841

    Repaired Features

    The newly introduced ambient occlusion technique now works on Intel 600-series chipsets, as we implemented a work around the driver bug. Thanks for reporting this!

    We fixed the following issue specific to 3ds Max (and possibly Maya): HDR maps were forced to convert to low-dynamic-range PNG format on some Win 10 systems, which resulted in broken lighting. Although the reasons for such behavior remain unclear, we were able to implement a workaround by explicitly specifying the MIME type for such files in the Python exporter. Thank you for the report and assistance in nailing this bug!

    We removed the console warning that looked something like 404 Failed to load detect-gpu.umd.js.map. This issue was reported through the Enterprise support channel.

    We fixed the bug with incorrectly working intensity of Area lights when using units other than meters (in 3ds Max).

    Finally, we fixed various deficiencies related to compatibility with Blender 3.0 Alpha which is currently in active development.

    New Features

    By default, the coordinates provided to the set/get object transform puzzles are set relative to the object’s parent (aka parent space). Now these puzzles obtained the option to work in world space.

    puzzle set object transform - enabling world space option

    The get body param and apply body param physics puzzles obtained a new drop-down option to affect rotation.

    physics puzzles: get param and set param - with rotation option

    Finally, the visibility breakpoints feature, released a few days ago, now works not only for mesh objects but also for cameras. For example, you can swap the cameras (e.g. to increase/decrease FOV) when the scene is viewed in landscape or portrait mode.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #45842

    If you are affected by the above-mentioned issues, or want to leverage the introduced improvements, please upgrade your 3D web interactives with Verge3D 3.8.1. You can get it from the downloads page as usual.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #45879
    psykokwak
    Participant

    Thanks for that update.
    I note that I still have the warning
    DevTools failed to load source map: Could not load content for https://www.mywebsite/detect-gpu.umd.js.map: HTTP error: status code 404, net::ERR_HTTP_RESPONSE_CODE_FAILURE

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