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Verge3D 3.2 pre2 available!

Home Forums Official Announcements Verge3D 3.2 pre2 available!

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    This is the second preview build of the upcoming version 3.2. Please check how these new features work for your apps:

    Chief 3D Verger | LinkedIn | Twitter


    Performance Profiling Tools

    The performance profiling puzzle now displays more information. Particularly, the dimensions of textures and render targets are displayed in sorted order to help you identify the largest textures and focus on their optimization. Also the information about lighting and shadows is shown.

    It is now possible to print the performance profile without any puzzle by quickly pressing key P 3 times (that is P P P).

    An FPS counter can now be shown with JavaScript API method showFPS() and hidden with hideFPS(). The FPS counter can also be revealed through hotkeys F F F.

    Other Improvements

    We have improved the stability of shadows rendering. Particularly, most shadow artifacts in ESM mode were removed.

    We updated the description for the when moved puzzle to reflect the recent changes with this puzzle.

    Bug Fixes

    We fixed the crash “too many attributes” when morph targets are combined with skinning in the same object.

    We fixed the issue related to export of glTF-compliant materials from the engine (using the methods of JavaScript class GLTFExporter).

    [3ds Max] We fixed the issue with z-fighting occurred in scenes with no camera.

    [3ds Max] We fixed a regression with collision material and first-person camera controls.


    We added a “Contents” section to each chapter of the User Manual.

    New chapter Performance Bottlenecks is available in the User Manual. Also the following chapters were updated and improved: Shadows, FAQ, System (in Puzzles Reference), Useful Links, and Workflow.

    There were many other styling efforts in the User Manual as well.

    Chief 3D Verger | LinkedIn | Twitter


    As usual, you can grab the preview bundle from the downloads page!

    Chief 3D Verger | LinkedIn | Twitter


    Good news!

    Branden Coker

    I just updated and now I’m having a problem with the Applications path. Looks like the app is installing into a different directory now. /verge3d_blender/ instead of /verge3d/.

    I added the old applications path to the external applications path in settings. Now all of my apps appear in the app manager, but each one is giving me a 404 when I attempt to open anything.

    If I move one of my apps to the /verge3d_blender/applications/ directory, it works fine. I’d like to avoid moving all of my apps each time I upgrade. Also looks like my custom library items are all missing as well. I guess I need to move those over to the new directory?

    Update: apparently this was user error. I guess I updated Verge while Blender was running. After restarting Blender, everything seems to be working. I still had to add my applications directory to the external path. Do you guys anticipate any further changes to the Verge directory. If not, I’ll just move my apps over to the new structure. This is somewhat problematic for users that are building sites around our applications directory.

    I also moved over my custom library without issue.


    Hi Branden,

    We are not anticipating that the installation directory will change again.
    Anyway, glad you figured it out!

    Chief 3D Verger | LinkedIn | Twitter


    I just uninstalled then reinstalled rejecting “_blender”.


    Loving the profiling puzzle features and bottleneck help guide!

    Great for comparing different techniques and their performance.

    I’ve been following the optimization techniques stringently for my main project’s environmental scene assets so that the many appended featured items can have “room to shine” where there’s needed high-fidelity.

    This PPP business will severely cut down wasted forum time going over why things may be lagging on load etc.

    All the info is there!

    What a powerful addition.

    Thanks guys!

    Also: how’s that Vue.js integration tutorial coming?

    Would be great to have an example Vue.js / Verge 3D project to pick apart! :good:


    I updated to version 3.2 pre2 for 3DS Max and now my previous projects are not visible. The projects are still in the verge3d/applications folder but not visible in the launcher. Please help, what should I do? :cry:

    Branden Coker

    Hi Marty, see my post above regarding this issue with my Blender install. There’s a new directory now for Blender users called “/verge3d_blender/applications/”

    I’m sure there’s a similarly named directory for Max. Just move your applications into that directory, restart the app manager and you should see all of your apps.


    :good: Yes, that resolved the issue. Thank you!


    Bug reports from Chinese Community this week:

    1. ASCII error still exists: if the windows user name contains Chinese characters, it won’t be able to run Sneak Peek or export the scene in 3ds Max.

    2. Verge3D code examples demo errors: Uncaught ReferenceError: v3d is not defined

    3. Verge3D for 3ds Max Error:
    Verge3D for 3ds Max got runtime error when the user did an export action but canceled it before saved the file.

    one more report, but maybe not a bug:
    If the user check the always translate English option in Chrome, the puzzles editor will not be able to load the gltf files.



    Thanks for bringing these issues up! We’ll check them!

    As for Max encoding, what version of 3ds Max was used? The latest Max 2021 release comes with Python 3 which supports Unicode paths way better.

    Soft8Soft Tech Chief
    X | FB | LinkedIn


    I updated to version Verge3D 3.2 pre2 for Blender today on Windows 10 and I experienced a strange situation. I’m working with external folders setup at the App Manager settings (a different folder for each application, because I need them to be inside a WordPress structure to make things easy to publish to the production servers using git)

    Now, the strange thing that I’m experiencing after the update: when I open one of these applications in the external folders. I can open them, the puzzles load correctly, I can interact with the puzzles editor, but when I try to save them, I get an error message, saying

    “Connection Error! Make sure that the development server is actually running”.

    I’ve installed Verge3D into the folder it suggests during the installation, in my case: C:\Users\andre\verge3d_blender

    And I have my external applications saved into a different hard drive on the same computer (where I have XAMPP installed and I have all my WordPress installations), which in the case of one of these applications is:

    I noticed that along with the error message, “Verge3D for Blender” window also shows some information about the error. Hopefuly this can give you a hint of what is happening. This is the content in that window after I get the error:

    Starting App Manager server (port 8668, package BLENDER)
    Saving Puzzles XML C:\Users\andre\verge3d_blender\player\..\ext\applications\cama_dozer-B\visual_logic.xml
    ERROR:tornado.application:Uncaught exception POST /storage/xml (::1)
    HTTPServerRequest(protocol=’http’, host=’localhost:8668′, method=’POST’, uri=’/storage/xml’, version=’HTTP/1.1′, remote_ip=’::1′, headers={‘Host’: ‘localhost:8668’, ‘Connection’: ‘keep-alive’, ‘Content-Length’: ‘608239’, ‘User-Agent’: ‘Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/83.0.4103.61 Safari/537.36’, ‘Content-Type’: ‘application/x-www-form-urlencoded’, ‘Accept’: ‘*/*’, ‘Origin’: ‘http://localhost:8668’, ‘Sec-Fetch-Site’: ‘same-origin’, ‘Sec-Fetch-Mode’: ‘cors’, ‘Sec-Fetch-Dest’: ’empty’, ‘Referer’: ‘http://localhost:8668/player/player.html?load=../ext/applications/cama_dozer-B/cama_dozer-B.gltf&logic=../ext/applications/cama_dozer-B/visual_logic.xml&theme=light’, ‘Accept-Encoding’: ‘gzip, deflate, br’, ‘Accept-Language’: ‘en-US,en;q=0.9,es-ES;q=0.8,es;q=0.7,pt-BR;q=0.6,pt;q=0.5,it;q=0.4,de;q=0.3’, ‘Cookie’: ‘_ga=GA1.1.1652887710.1572289976; __utmz=111872281.1572291787.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); cookielawinfo-checkbox-non-necessary=yes; viewed_cookie_policy=yes; et_bloom_optin_optin_1_27d3b1babf_imp=true; __atuvc=0%7C15%2C77%7C16%2C0%7C17%2C0%7C18%2C43%7C19; __utma=111872281.1652887710.1572289976.1588797306.1590007142.12; mp_a36067b00a263cce0299cfd960e26ecf_mixpanel=%7B%22distinct_id%22%3A%20%2216fd7a47ae32b9-0c9fad16d583d1-b383f66-144000-16fd7a47ae45c5%22%2C%22%24device_id%22%3A%20%2216fd7a47ae32b9-0c9fad16d583d1-b383f66-144000-16fd7a47ae45c5%22%2C%22%24initial_referrer%22%3A%20%22http%3A%2F%2Flocalhost%2FBelgian%2Fwp-login.php%22%2C%22%24initial_referring_domain%22%3A%20%22localhost%22%7D; redux_current_tab_get=16; redux_current_tab=17’})
    Traceback (most recent call last):
    File “C:\Users\andre\verge3d_blender\manager\lib\tornado\web.py”, line 1509, in _execute
    result = method(*self.path_args, **self.path_kwargs)
    File “C:\Users\andre\verge3d_blender\manager\server.py”, line 1564, in post
    f = open(xmlURL, ‘w’, encoding=’utf-8′, newline=’\n’)
    FileNotFoundError: [Errno 2] No such file or directory: ‘C:\\Users\\andre\\verge3d_blender\\player\\..\\ext\\applications\\cama_dozer-B\\visual_logic.xml’
    ERROR:tornado.access:500 POST /storage/xml (::1) 117.68ms

    I’ve tried with different apps (different external folders), and with and without v3d.js and html files, just in case. Same results in all cases.

    Thank you!


    Sorry, one more detail. I’m using localhost to access my WordPress sites, but without any ports, so I don’t think that the fact that you’re using localhost:8668 would be a conflict here. Besides, I think the App Manager is actually using the external app folder as a physical folder to save the visual_logic.xml and js files.

    I did not experience this with the previous versions. I’ve been working with both localhosts side by side since about May last year.

    Thanks again.

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