Home › Forums › Bug Reports and Feature Requests › Verge3D 2.9.2 performance problem and broke materials update to vs 2.9.2
I wanted to report a Verge3D 2.9.2 performance problem on the Nvidia GTS 450 graphics card (on Intel HD Graphic 4600 it’s fine)
Windows 10 64 bit, Chrome, Firefox
And updating the project “9. Asteroid Game 3D” to Verge3d version 2.9.2 there is a problem with materials (they are white).
Verge3D Tutorials, Wallpaper
I also reproduced this, but after I did clean update AND reexported the scene it’s all fine. Can you try this on your side?
Chief 3D Verger | LinkedIn | Twitter
Clean update helped with the materials
But the Nvidia GTS 450 (512MB) graphics card is still very slow
I have the latest drivers.
As the size of the browser window changes, sometimes Verge3D runs normally on Geforce.
Sometimes switching between bookmarks helps in Chrome.
It works well in Firefox but switching to a full screen slows down Verge3D, disabling a full screen does not help.
I think when you run Verge3D on big resolutions it hits the limit of your video card bandwidth or memory. For some reason your app consumes a lot of video memory:
Update: actually other applications running also consume some video memory. Try closing everything you don’t need during development.
Test your math:
Log in / Register