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Using javascript animations besides scene loading

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  • #30862

    I’m in the middle of disguising the scene loading of a application.

    I’m fading in/out some html text elements on page loading. CSS animations are running well, but I need to better time some animations, also with callback if animation has finished etc. Therefor I’m using javascript but the loading in the background seems to affect the animations of the html elements, making them choppy.

    At the moment I’m using anime.js as a framework to make my life easier. Does someone maybe have some experience in that regard? Or does someone of the verge team knows how to optimize the loading?


    Unfortunately, this is how it works for a moment. :unsure: Then the scene loads, there is too much computational work: parsing JSON, preparing scene objects, loading textures, compiling shaders, etc. Maybe in the feature, some of these can be done with a web worker, but it will require a lot of refactoring.

    Co-founder and CTO at Soft8Soft
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    Hey Alexander,
    thx for your reply.

    Could there maybe a possible workaround of loading a smaller gltf with just a camera and no geometry. And then use the append scene puzzle or some javascript to load the “real” model afterwards?

    Yuri KovelenovYuri Kovelenov

    you might give it a try! :yes:

    3D Verger, the CEO
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