Hi, still having trouble with directional lighting/shadows – I recently updated my project to take advantage of area lights, and features from previous versions, and it seems the fix made to scaled directional lights has caused an issue with my scene again.
It appears the size of the scene has something to do with it, the shadows for objects are “floating” and losing resolution.
Please, can you isolate not properly working object and delete all other thing, also prove some screenshots how they must look and how the look now (wrong). Also if this object contain materials with textures, please attach them to the example.
Co-founder and lead graphics specialist at Soft8Soft.
Hi, I don’t know how else I can explain it – the information is there in the screenshot, the directional shadows are broken. I have already isolated the objects because it appears to be an issue with the whole environment (something to do with directional light scaling, which is an issue I reported before and was changed in the last version), don’t worry about textures, it’s a flat shaded environment.
This is how the shadows should look (worked on a previous version of Verge, before the changes)
Thanks for providing the scene file! This issue was caused by the large environement meshes, which were being used to calculate shadow volume. We’re going to fix it by the upcoming Verge3D preview, scheduled in a few days.