- 2020-04-09 at 9:40 am #25535
I have a scene, i can use puzzles, i can run app (blue button), i can view gltf scene, but when i publish, it is stuck at 60%, and does not show up.
Any idea ?2020-04-09 at 9:42 am #255362020-04-09 at 9:55 am #255372020-04-09 at 10:02 am #25538
In browser console it prints:
When you work locally on Windows, file names are case-insensitive. When uploaded to the web, it may become an issue, because web URLs are case-sensitive.
please double check the file name (whiteLight.bin etc)2020-04-09 at 10:07 am #25539
It seams that all is well spelled, should i change something ?
Attachments:You must be logged in to view attached files.2020-04-09 at 10:08 am #255412020-04-09 at 10:12 am #25543
hem… if you double check my picture, it is already WhiteLight.bin… i’m confused.2020-04-09 at 10:13 am #255452020-04-09 at 10:18 am #25547
I think i know what happened :
I’ve started a new Verge3D application with a name,
and misnamed the copied 3dsmax file.
Thank you Yuri.
the console can be reached with what key in Chrome ? (told you i’m a 3D guy, not a coder2020-04-09 at 10:22 am #255482020-04-09 at 10:24 am #25550
I’ll put this topic in my “important” pages fodler, so i can remember in the future.2020-04-09 at 11:08 am #25552
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